Thank you Francesco for the very quick and informative response!

We will test Crosswalk 15 for Nexus 10 and we'll update you as soon as we
done with that (is the version with the fix is already available in the
downloads?)

We are looking forward to get any update about the GPU rasterization - as I
mentioned this is a huge performance hit and has a critical impact on
devices that it's turned off.

Also, we understand that Crosswalk 14 lite is about to be released soon and
we are considering using it (mainly for performance reasons, e.g. hopefully
quicker startup time, memory usage etc.) . Is it consider to be stable
enough for production apps? If so, why isn't merged to the main branch?
Also, are you considering to port the aforementioned fix for Crosswalk 15
to Crosswalk 14 lite?

Thanks!
Dan



On Mon, Jun 22, 2015 at 1:48 PM, Balestrieri, Francesco <
[email protected]> wrote:

>  Hi,
>
>  I let someone else answer why GPU rasterization is turned off in
> Crosswalk but not in Chrome (it shouldn’t, BTW). Regarding this:
>
>  > Also, is there any improvement in regard to the subject in
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>
>  You can follow the status here:
> https://crosswalk-project.org/jira/browse/XWALK-3720
>
>  In short, after some back and forth there is a fix in Crosswalk 15 and
> it will be backported to the other current releases after it’s been
> verified to work. If you have any chance to try Crosswalk 15 and let us
> know how it works for you, that would be very helpful.
>
>  Regards,
>
>  Francesco
>
>   From: Dan Green <[email protected]>
> Date: Monday 22 June 2015 13:05
> To: "[email protected]" <
> [email protected]>
> Subject: [Crosswalk-help] GPU rastar and performance issues on Crosswalk
>
>   Hi,
>
>  Thank you guys for your great work!
>
>  It seems that setting GPU rastarization off is a big performance hit. In
> Crosswalk 13 GPU rastar is disabled for some devices (e.g. Galaxy S2) but
> for the same devices it's enabled in Chrome and seems to work OK. There is
> a huge difference in performance (specifically, in painting time) when
> setting GPU rastar on/off. See detailed explanation in
> https://crosswalk-project.org/jira/browse/XWALK-3614 (my comment from
> today).
>
>  Just to extend on this a bit more, we see differences in performance
> between Crosswalk and chrome (in favor to Chrome) in other places. For
> example, we see on Nexus 10 (Android 5.1) that our game runs on 4FPS (!)
> when using Crosswalk 13 and 50-60 FPS on Chrome 43. Up to Crosswalk 10 we
> had similar FPS (is it related to
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?)
>
>  The performance issue is currently the most painful and critical for us
> (actually, it's also true for anyone I know that is using Crosswalk, or
> anyone that intends to use it but doesn't because of performance concerns).
> I would expect Crosswalk to have a performance at least as good as the
> corresponding Chrome.
>
>  Why GPU rastarization is set off (for some device) in Crosswalk 13 but
> is enabled in Chrome and works fine? Also, is there any improvement in
> regard to the subject in
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?
>
>  Looking forward to get updates on this.
>
>  Thanks!
> Dan
>
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