> "Do you mean why it wasn’t promoted to the stable channel? " - No, I meant, 
> if it's indeed stable to use for production,
>  why Crosswalk lite releases are still separated from the regular releases. 
> It would be great to have the option to remove some
> unused features and have smaller APK/consume less memory.

Oh, sorry, I had missed the “lite” part in your original question. Merging Lite 
to master would mean dropping a lot of features, so Lite will always be a 
separate release.

Francesco

From: Dan Green 
<[email protected]<mailto:[email protected]>>
Date: Monday 22 June 2015 14:37
To: Francesco Balestrieri 
<[email protected]<mailto:[email protected]>>
Cc: 
"[email protected]<mailto:[email protected]>"
 
<[email protected]<mailto:[email protected]>>
Subject: Re: [Crosswalk-help] GPU rastar and performance issues on Crosswalk

"Do you mean why it wasn’t promoted to the stable channel? " - No, I meant, if 
it's indeed stable to use for production, why Crosswalk lite releases are still 
separated from the regular releases. It would be great to have the option to 
remove some unused features and have smaller APK/consume less memory.

We are not sure yet if we are going to use Crosswalk lite (for the concerns 
mentioned above), but it seems mostly wanted to have the fix for Crosswalk 15 
(assuming it indeed fix the performance issue) ported to Crosswalk 14/ 
Crosswalk 14 Lite.

Thanks
Dan

On Mon, Jun 22, 2015 at 2:26 PM, Balestrieri, Francesco 
<[email protected]<mailto:[email protected]>> wrote:
> is the version with the fix is already available in the downloads?

Yes, it is available since 15.44.365.0

> Also, we understand that Crosswalk 14 lite is about to be released soon and 
> we are considering using it (mainly for performance reasons,
> e.g. hopefully quicker startup time, memory usage etc.) . Is it consider to 
> be stable enough for production apps? If so, why isn't merged to
> the main branch?

Do you mean why it wasn’t promoted to the stable channel? We had a few bugs and 
are waiting for the latest QA results before promotion.

> Also, are you considering to port the aforementioned fix for Crosswalk 15 to 
> Crosswalk 14 lite?

We haven’t discussed this yet, it sounds like you would want it?

Francesco

From: Dan Green 
<[email protected]<mailto:[email protected]>>
Date: Monday 22 June 2015 14:15
To: Francesco Balestrieri 
<[email protected]<mailto:[email protected]>>
Cc: 
"[email protected]<mailto:[email protected]>"
 
<[email protected]<mailto:[email protected]>>
Subject: Re: [Crosswalk-help] GPU rastar and performance issues on Crosswalk

Thank you Francesco for the very quick and informative response!

We will test Crosswalk 15 for Nexus 10 and we'll update you as soon as we done 
with that (is the version with the fix is already available in the downloads?)

We are looking forward to get any update about the GPU rasterization - as I 
mentioned this is a huge performance hit and has a critical impact on devices 
that it's turned off.

Also, we understand that Crosswalk 14 lite is about to be released soon and we 
are considering using it (mainly for performance reasons, e.g. hopefully 
quicker startup time, memory usage etc.) . Is it consider to be stable enough 
for production apps? If so, why isn't merged to the main branch? Also, are you 
considering to port the aforementioned fix for Crosswalk 15 to Crosswalk 14 
lite?

Thanks!
Dan



On Mon, Jun 22, 2015 at 1:48 PM, Balestrieri, Francesco 
<[email protected]<mailto:[email protected]>> wrote:
Hi,

I let someone else answer why GPU rasterization is turned off in Crosswalk but 
not in Chrome (it shouldn’t, BTW). Regarding this:

> Also, is there any improvement in regard to the subject in 
> https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?

You can follow the status here: 
https://crosswalk-project.org/jira/browse/XWALK-3720

In short, after some back and forth there is a fix in Crosswalk 15 and it will 
be backported to the other current releases after it’s been verified to work. 
If you have any chance to try Crosswalk 15 and let us know how it works for 
you, that would be very helpful.

Regards,

Francesco

From: Dan Green 
<[email protected]<mailto:[email protected]>>
Date: Monday 22 June 2015 13:05
To: 
"[email protected]<mailto:[email protected]>"
 
<[email protected]<mailto:[email protected]>>
Subject: [Crosswalk-help] GPU rastar and performance issues on Crosswalk

Hi,

Thank you guys for your great work!

It seems that setting GPU rastarization off is a big performance hit. In 
Crosswalk 13 GPU rastar is disabled for some devices (e.g. Galaxy S2) but for 
the same devices it's enabled in Chrome and seems to work OK. There is a huge 
difference in performance (specifically, in painting time) when setting GPU 
rastar on/off. See detailed explanation in 
https://crosswalk-project.org/jira/browse/XWALK-3614 (my comment from today).

Just to extend on this a bit more, we see differences in performance between 
Crosswalk and chrome (in favor to Chrome) in other places. For example, we see 
on Nexus 10 (Android 5.1) that our game runs on 4FPS (!) when using Crosswalk 
13 and 50-60 FPS on Chrome 43. Up to Crosswalk 10 we had similar FPS (is it 
related to 
https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?)

The performance issue is currently the most painful and critical for us 
(actually, it's also true for anyone I know that is using Crosswalk, or anyone 
that intends to use it but doesn't because of performance concerns). I would 
expect Crosswalk to have a performance at least as good as the corresponding 
Chrome.

Why GPU rastarization is set off (for some device) in Crosswalk 13 but is 
enabled in Chrome and works fine? Also, is there any improvement in regard to 
the subject in 
https://www.scirra.com/forum/crosswalk-performance-mega-thread_t125842?

Looking forward to get updates on this.

Thanks!
Dan


---------------------------------------------------------------------
Intel Finland Oy
Registered Address: PL 281, 00181 Helsinki
Business Identity Code: 0357606 - 4
Domiciled in Helsinki

This e-mail and any attachments may contain confidential material for
the sole use of the intended recipient(s). Any review or distribution
by others is strictly prohibited. If you are not the intended
recipient, please contact the sender and delete all copies.


---------------------------------------------------------------------
Intel Finland Oy
Registered Address: PL 281, 00181 Helsinki
Business Identity Code: 0357606 - 4
Domiciled in Helsinki

This e-mail and any attachments may contain confidential material for
the sole use of the intended recipient(s). Any review or distribution
by others is strictly prohibited. If you are not the intended
recipient, please contact the sender and delete all copies.

---------------------------------------------------------------------
Intel Finland Oy
Registered Address: PL 281, 00181 Helsinki 
Business Identity Code: 0357606 - 4 
Domiciled in Helsinki 

This e-mail and any attachments may contain confidential material for
the sole use of the intended recipient(s). Any review or distribution
by others is strictly prohibited. If you are not the intended
recipient, please contact the sender and delete all copies.

_______________________________________________
Crosswalk-help mailing list
[email protected]
https://lists.crosswalk-project.org/mailman/listinfo/crosswalk-help

Reply via email to