Hi, I am trying to record a video (w/o loss of frames, using MediaCodec) from an OpenGL scene rendered using WebGL (web page in XwalkView) but, though I am transferring the corresponding texture name (id) into Android (through a JavascriptInterface), I only get empty frames. I am not even sure whether this texture name, generated in WebGL, is valid when trying to use it on the Android side. Any leads/alternative ideas?
Thanks, Pablo
_______________________________________________ Crosswalk-help mailing list [email protected] https://lists.crosswalk-project.org/mailman/listinfo/crosswalk-help
