> > I also think we need to rework the command interface so that its like > Android's: > > ./setenv-ios.sh armv7 # use LLVM's stdc++ > ./setenv-ios.sh armv7 llvm # use LLVM's stdc++ > ./setenv-ios.sh armv7 gnu # don't use LLVM's stdc++ > ./setenv-ios.sh armv7s > ./setenv-ios.sh simulator # i386 simulator build > .... > > Consistency and simplicity is important to avoid user troubles. > > What do you think? >
My Apple platforms are: - AppleTVOS.platform - AppleTVSimulator.platform - MacOSX.platform - WatchOS.platform - WatchSimulator.platform - iPhoneOS.platform - iPhoneSimulator.platform Each has their own versions (Apple TV only has 9.1, iPhone and iPhoneSimulator have 9.2, WatchOS has 2.1) Simulator may need i386, or x86_64, depending on the device being simulated. The Apple app store requires screenshots of various iPhones and iPads, and I don't think most people will have all the devices. (3.5 to 5.5" screens) (That's how I found that AS1 issue - building for the simulator to get screenshots) It makes me wonder again about a general 'all' script or target. -- -- You received this message because you are subscribed to the "Crypto++ Users" Google Group. To unsubscribe, send an email to [email protected]. More information about Crypto++ and this group is available at http://www.cryptopp.com. --- You received this message because you are subscribed to the Google Groups "Crypto++ Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
