>
> I also think we need to rework the command interface so that its like 
> Android's:
>
>     ./setenv-ios.sh armv7        # use LLVM's stdc++
>     ./setenv-ios.sh armv7 llvm     # use LLVM's stdc++
>     ./setenv-ios.sh armv7 gnu     # don't use LLVM's stdc++
>     ./setenv-ios.sh armv7s
>     ./setenv-ios.sh simulator    # i386 simulator build
>     ....
>
> Consistency and simplicity is important to avoid user troubles.
>
> What do you think?
>

My Apple platforms are: 

   - AppleTVOS.platform 
   - AppleTVSimulator.platform 
   - MacOSX.platform 
   - WatchOS.platform 
   - WatchSimulator.platform 
   - iPhoneOS.platform 
   - iPhoneSimulator.platform
   
Each has their own versions (Apple TV only has 9.1, iPhone and 
iPhoneSimulator have 9.2, WatchOS has 2.1)
Simulator may need i386, or x86_64, depending on the device being simulated.

The Apple app store requires screenshots of various iPhones and iPads, and 
I don't think most people will have all the devices. (3.5 to 5.5" screens) 
(That's how I found that AS1 issue - building for the simulator to get 
screenshots) It makes me wonder again about a general 'all' script or 
target.





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