oh, sorry... csQueryRegistry<>() On 3/15/06, Andrew Mann <[EMAIL PROTECTED]> wrote: > I don't think csQueryInterface<>() exists. Did you mean > csQueryRegistry<iNetworkLayer> (object_reg) or > scfQueryInterface<iNetworkLayer> (object_reg) ? > > Rhad/Andrew > > David Bronke wrote: > > I've built a custom plugin around an interface I wrote, and I got the > > plugin to load with no errors or warnings, but when you try to query > > the interface from it, (csQueryInterface<iNetworkLayer> (object_reg)) > > it gives the following error: > > > > WARNING! Suspicious: object with tag 'iNetworkLayer' does not > > implement interface 'iNetworkLayer'! > > > > and then returns NULL. I have been in the CS IRC channel a number of > > times and have had thebolt look over my code, which seems to be > > kosher... i've done jam distclean on CS, CEL, and my app, checked > > against the CSEP and against other plugin examples in CS, and run our > > app with -verbose to try to diagnose the problem, and I can't figure > > out what's going wrong. (i've even tried debugging it in gdb, but > > since the csQueryInterface is done in a constructor i can't get a > > breakpoint to trigger there) > > > > Here are links to the related source files in our SVN repository: > > iNetworkLayer (the custom interface): > > https://adidas.servegame.org/projects/precursors/browser/precursors/trunk/include/util/iNetworkLayer.h > > celClientNetworkLayer.h (the implementation header): > > https://adidas.servegame.org/projects/precursors/browser/precursors/trunk/plugins/network/celClientNetworkLayer/celClientNetworkLayer.h > > celClientNetworkLayer.cpp (the implementation source): > > https://adidas.servegame.org/projects/precursors/browser/precursors/trunk/plugins/network/celClientNetworkLayer/celClientNetworkLayer.cpp > > nlclient.csplugin: > > https://adidas.servegame.org/projects/precursors/browser/precursors/trunk/plugins/network/celClientNetworkLayer/nlclient.csplugin > > > > Precursors.cpp (our main application): > > https://adidas.servegame.org/projects/precursors/browser/precursors/trunk/src/Client/Precursors.cpp > > > > I'm really unsure of where to look next, so any help at all is welcome. > > > > TIA, > > Dave > > > > -- > > Lead Programmer > > G33X Nexus Entertainment > > http://games.g33xnexus.com/precursors/ > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by xPML, a groundbreaking scripting language > > that extends applications into web and mobile media. Attend the live webcast > > and join the prime developer group breaking into this new coding territory! > > http://sel.as-us.falkag.net/sel?cmd_______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[EMAIL PROTECTED] > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting language > that extends applications into web and mobile media. Attend the live webcast > and join the prime developer group breaking into this new coding territory! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] >
-- Lead Programmer G33X Nexus Entertainment http://games.g33xnexus.com/precursors/ ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
