Hi,

I am struggling with collision detection and wonder if anyone could
give me a hand. I have created the level with worldcraft and converted
it using map2cs. I notice that the level that is created has only one
meshobj.

When doing collision detection, I seem unable to get the bounding box
of the wall I have hit as there is only one meshobj, so I am give the
bounding box of the entire meshobj which of course is the whole level.

Do I need to change the way I am modelling / converting the level or
does the problem lie in the collision code itself?

I am using tracebeam to find the meshwrapper I have hit and using this
meshwrapper to get the bounding box.

Thanks,
Dan


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