It is probably best to split the object into multiple objects in WorldCraft. That way it should work better.
Greetings, On 3/18/06, Dan Bailey <[EMAIL PROTECTED]> wrote: > Hi, > > I am struggling with collision detection and wonder if anyone could > give me a hand. I have created the level with worldcraft and converted > it using map2cs. I notice that the level that is created has only one > meshobj. > > When doing collision detection, I seem unable to get the bounding box > of the wall I have hit as there is only one meshobj, so I am give the > bounding box of the entire meshobj which of course is the whole level. > > Do I need to change the way I am modelling / converting the level or > does the problem lie in the collision code itself? > > I am using tracebeam to find the meshwrapper I have hit and using this > meshwrapper to get the bounding box. > > Thanks, > Dan > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting language > that extends applications into web and mobile media. Attend the live webcast > and join the prime developer group breaking into this new coding territory! > http://sel.as-us.falkag.net/sel?cmdlnk&kid0944&bid$1720&dat1642 > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
