It is probably best to split the object into multiple objects in
WorldCraft. That way it should work better.

Greetings,

On 3/18/06, Dan Bailey <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I am struggling with collision detection and wonder if anyone could
> give me a hand. I have created the level with worldcraft and converted
> it using map2cs. I notice that the level that is created has only one
> meshobj.
>
> When doing collision detection, I seem unable to get the bounding box
> of the wall I have hit as there is only one meshobj, so I am give the
> bounding box of the entire meshobj which of course is the whole level.
>
> Do I need to change the way I am modelling / converting the level or
> does the problem lie in the collision code itself?
>
> I am using tracebeam to find the meshwrapper I have hit and using this
> meshwrapper to get the bounding box.
>
> Thanks,
> Dan
>
>
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