On 18.03.2006 19:45, Piotr Obrzut wrote:
> Hi Jorrit,
> 
> Saturday, March 18, 2006, 6:37:32 PM, you wrote:
> 
>> As Frank already said, those screenshots don't show billboards but
>> just regular polygons.
> 
> wrong picture then, look here:
> http://www.ragecomm.com/obi/grass.JPG
> http://www.ragecomm.com/obi/grass2.JPG
> 
> this comes from app named 'NatureScene' (can't find link now),
> this are surely billboards (at last from what I saw in code). They have
> much more dense grass and it 'takes' also less cpu.

From the first screenshot it looks as they would have multiple polygons
again, but it's a bit messy. From the 2nd, it seems they use true
billboards in the distance.

Note that this could also be done with the foliage plugin.

> 
>>  BTW, the foliage plugin can generate something
>> like that easily.
> 
> 
> thanks, I know it can, but it works a bit slow. I was thinking about
> less general solution:
> 
>  new mesh type that will put all grass quads to one render buffer +

That's also one idea behind the foliage.

-f.r.

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