Hi res,

Saturday, March 18, 2006, 8:05:57 PM, you wrote:

> On 18.03.2006 20:00, res wrote:
>>>  new mesh type that will put all grass quads to one render buffer +
>> 
>> That's also one idea behind the foliage.

but what with the billboarding itself (I hope I didn't mixed terms,
isn't it facing camera direction? like here: 
http://www.lighthouse3d.com/opengl/billboarding/)
, will I have to do that manual?

> Specifically, CS' foliage system.

correct me if I'm wrong: it just places cs meshes, so it will take
every grass 'bush' as a separate mesh, right?

yes you have right that 'bush' of grass isn't a billboard, but for me
it looks like crossed billboards (yes, yes I know that this is already
possible with cs foliage) - thing is they have it working much faster
(but possible my grass meshes aren't that well optimized).


I don't know if you get my idea right, but I want to treat all grass as a
one mesh, build on many billboards. If cs foliage does it, then I
understood it wrong. Question is if it will give expected performance
boost?


-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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