Hi res, Saturday, March 18, 2006, 8:05:57 PM, you wrote:
> On 18.03.2006 20:00, res wrote: >>> new mesh type that will put all grass quads to one render buffer + >> >> That's also one idea behind the foliage. but what with the billboarding itself (I hope I didn't mixed terms, isn't it facing camera direction? like here: http://www.lighthouse3d.com/opengl/billboarding/) , will I have to do that manual? > Specifically, CS' foliage system. correct me if I'm wrong: it just places cs meshes, so it will take every grass 'bush' as a separate mesh, right? yes you have right that 'bush' of grass isn't a billboard, but for me it looks like crossed billboards (yes, yes I know that this is already possible with cs foliage) - thing is they have it working much faster (but possible my grass meshes aren't that well optimized). I don't know if you get my idea right, but I want to treat all grass as a one mesh, build on many billboards. If cs foliage does it, then I understood it wrong. Question is if it will give expected performance boost? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
