Ok, Thanks to res2k's advice, the not being able to set clearscreen to true has been solved and this also fixes the MNG problem.
Thanks ---------- Forwarded Message ---------- Subject: blender2crystal: transparent mng not clearing properly Date: Monday 29 May 2006 19:24 From: Amir Taaki <[EMAIL PROTECTED]> To: [email protected] Hi, Ecksdee: http://img181.imageshack.us/my.php?image=screenshot120xo.png Walktest: http://img415.imageshack.us/img415/9818/screenshot139an.png It seems that the mng in this case which is cleared properly when being displayed in ImageMagick is not being cleared until the animation finishes. Clearscreen is set to false in the exporter since Ecksdee doesn't display anything except the hud with it set to true for some unknown reason. I'm also confused why walktest isn't displaying the alpha channel correctly. Can anyone shed any light on what my problem could be? MNG animation: http://ecksdee.sf.net/testing/tesla-bolt.mng Thanks. Amir Taaki ------------------------------------------------------- _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
