Hi!

I post this question also in the forum.
My problem is that I'm trying to create the colliders in my animated
CAL3D models using the pcSolid property, but it's not working. The
program is not giving any error but the meshes remain no-solid. The
code should be okay, because changing the CAL3D model for another one,
as thing or genmesh, they get the solid property correctly.
Why can happen this?

thanks.


               -Inko-

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