Cal3d meshes don't support this right now. Best is to use a box for a
collision model instead of the cal3d model (note that CS CD system
doesn't support animation for colliders anyway).

Greetings,

On 6/21/06, Inko IA <[EMAIL PROTECTED]> wrote:
> Hi!
>
> I post this question also in the forum.
> My problem is that I'm trying to create the colliders in my animated
> CAL3D models using the pcSolid property, but it's not working. The
> program is not giving any error but the meshes remain no-solid. The
> code should be okay, because changing the CAL3D model for another one,
> as thing or genmesh, they get the solid property correctly.
> Why can happen this?
>
> thanks.
>
>
>                -Inko-
>
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