>From: "Michael D. Adams" <[EMAIL PROTECTED]>
>
>One minor change is that the sections of the manual entitled "Using
>Crystal Space" and "Working with Engine Content" could be changed to
>be a bit clearer in purpose to something like "Using Crystal Space
>(for developers)" and "Working with Engine Content (for artists)".

Engine programming
Game programming ("Game" or "Application")
Game content creation (prefabs? prefabrications? assests?)

"Engine content" sounds misleading but I'm not sure (think sky textures
in the engine-provided sky system).

Under which topics would the CEL be? Would it be documented like ODE and
Cal3D?

Juhana
-- 
  http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
  for developers of open source graphics software

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