>From: "Michael D. Adams" <[EMAIL PROTECTED]> > >One minor change is that the sections of the manual entitled "Using >Crystal Space" and "Working with Engine Content" could be changed to >be a bit clearer in purpose to something like "Using Crystal Space >(for developers)" and "Working with Engine Content (for artists)".
Engine programming Game programming ("Game" or "Application") Game content creation (prefabs? prefabrications? assests?) "Engine content" sounds misleading but I'm not sure (think sky textures in the engine-provided sky system). Under which topics would the CEL be? Would it be documented like ODE and Cal3D? Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]