CEL has its own documentation since CEL is a separate project.

Greetings,

On 7/26/06, Juhana Sadeharju <[EMAIL PROTECTED]> wrote:
> >From: "Michael D. Adams" <[EMAIL PROTECTED]>
> >
> >One minor change is that the sections of the manual entitled "Using
> >Crystal Space" and "Working with Engine Content" could be changed to
> >be a bit clearer in purpose to something like "Using Crystal Space
> >(for developers)" and "Working with Engine Content (for artists)".
>
> Engine programming
> Game programming ("Game" or "Application")
> Game content creation (prefabs? prefabrications? assests?)
>
> "Engine content" sounds misleading but I'm not sure (think sky textures
> in the engine-provided sky system).
>
> Under which topics would the CEL be? Would it be documented like ODE and
> Cal3D?
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
>
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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