hi,

  last thing that remains of my vfs problems is separate mesh and ragdoll file 
- ragdoll is a set of property classes and entities combined together (included 
pcmesh property class). Unfortunatly pcmesh has a reference to a seperate mesh 
file (which can be saved with 'dummy path' from editor). The proper solution 
would be to save the ragdoll and mesh in same directory (both will use same and 
right 'dummy path' for loading).  

The problem is that I can't prevent users from saving ragdoll setup in 
different dir nice way. The best choices would be:

1. embed ragdoll xml in mesh file (this requires too much work, and leaves the 
problem open for loading entire scene). 

2. copy all stuff to ragdoll/scene target directory (this also might be tricky 
- imagine that mesh is using textures from different directory - I would need 
to scan the xml for all dependencies).

Anyone have better idea?

-- 
greetings,
Piotr Obrzut 



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