Jorrit Tyberghein wrote:
BTW, I'd like to add that this is the last pre release before the real
RC1. Somewhere next week we are going to release 1.0RC1 (the first
release candidate before the real 1.0).
So people, please test this release!
It took the time, but I did the testing on an Intel Mac (a Macbook Pro)
It almost works, but there are some distractions. I have made the
standard debug and release builds and I'm tinkering with the parameters
to get rid of the whole-computer-crashes I'm having. I think it's
because of code generation options.
The results are attached.
I have also created some documentation about how to compile CS on a Mac.
If I get the time, I will also try to compile it on a PowerPC Mac.
The castle level looks good (although I think I didn't see the hazes
from the windows).
Dan
MacOS X 10.4, Intel Mac (MacBook Pro)
csbench - hangs somewhere after planeclip.single
csdemo - runs, but is probably deprecated
Creating world!...
WARNING: could not load plugin 'crystalspace.mesh.loader.factory.ball'
ERROR: Error loading plugin 'crystalspace.mesh.loader.factory.ball'!
[node: library,meshfact(name=ball_factory),plugin]
WARNING: <renderpriorities> is no longer supported!
[node: world]
WARNING: could not load plugin 'crystalspace.mesh.loader.factory.stars'
ERROR: Error loading plugin 'starsFact'!
[node: world,meshfact(name=starFact),plugin]
There was an error loading world!
cslight - runs
eventtest - works
g2dtest - works, but unicode is messed up because of no fonts
NOTIFY: Could not load font "/fonts/ttf/arialuni.ttf"
NOTIFY: Could not load font "/fonts/ttf/arial.ttf"
heightmapgen - runs
isotest - started but crashed
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000001
Thread 0 Crashed:
0 ...pple.ATIRadeonX1000GLDriver 0x013740c2 gldPageoffBuffer + 6600
1 GLEngine 0x01299256
gleDrawArraysOrElements_VBO_Exec + 1606
2 libGL.dylib 0x92b158bd glDrawRangeElements + 118
Thread 1:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap +
7
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000001 ebx: 0x01373472 ecx: 0x01884200 edx: 0x01827244
edi: 0x143eb440 esi: 0x00000000 ebp: 0xbfffeb88 esp: 0xbfffead0
ss: 0x0000001f efl: 0x00010246 eip: 0x013740c2 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
joytest - I had no joystick
lghtngtest - runs, segfault at exit (same as walktest)
mazing - runs a bit, then hangs
partconv - runs
pathtut - works, segfault at exit (same as walktest)
phystut - seems to work, but starts having errors
ODE Message 3: LCP internal error, s <= 0 (s=-8.0000e+00)
ODE Message 2: vector has zero size in dNormalize4() File odemath.cpp Line 129
pysimp - works
simpcd - works
simple1 - works
simple2 - works
simppt - hangs my computer after showing the two lines of engine advertisements
simpmap - hangs my computer after showing the two lines of engine advertisements
sndtest - sound doesn't work
ALERT: crystalspace.sndsys.driver.software.coreaudio: Failed to set output
stream properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm
Flags=b. Return of !dat
crystalspace.sndsys.driver.software.coreaudio: Failed to set output stream
properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm Flags=b.
Return of !dat
startme - works
walktest - works, segfaults on exit (other apps have that segfault too)
levels: castle, terrainf,
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x80031e08
Thread 0 Crashed:
0 GLEngine 0x0121b70c glDeleteProgramsARB_Exec + 181
1 libGL.dylib 0x92b1be4a glDeleteProgramsARB + 90
2 com.nvidia.cg 0x16f10bc1 cgCombinePrograms2 + 1658971
3 com.nvidia.cg 0x16f2a9c7 cgGLLoadProgram + 87
4 com.nvidia.cg 0x16d0b557 cgiGetProgramString + 3307
5 com.nvidia.cg 0x16d0922c cgiRemoveProgramProfileObject + 142
6 com.nvidia.cg 0x16ce440d cgCreateContext + 2755
7 com.nvidia.cg 0x16ce4953 cgDestroyContext + 105
Thread 1:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082869a CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90827eb5 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145b8da HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap + 7
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x80031e00 ebx: 0x92b1bdfe ecx: 0x00000001 edx: 0x11fa0354
edi: 0x00000006 esi: 0x0014477b ebp: 0xbffff618 esp: 0xbffff5f0
ss: 0x0000001f efl: 0x00010206 eip: 0x0121b70c cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
waterdemo - works
wxtest - works, I think, I saw a window and I saw mouse coordinates in the
terminal
MacOS X 10.4, Intel Mac (MacBook Pro)
csbench - hangs at planeclip.single
csdemo - same, as release
cslight - runs
eventtest - works
g2dtest - same, as release, works, but some fonts are messed up
heightmapgen - runs
isotest - crashes
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000001
Thread 0 Crashed:
0 ...pple.ATIRadeonX1000GLDriver 0x0c6230c2 gldPageoffBuffer + 6600
1 GLEngine 0x0c548256
gleDrawArraysOrElements_VBO_Exec + 1606
2 libGL.dylib 0x92b158bd glDrawRangeElements + 118
3 gl3d.csbundle 0x0b179162
csGLGraphics3D::DrawMesh(csCoreRenderMesh const*, csRenderMeshModes const&,
iShaderVarStack const*) + 3586 (gl_render3d.cpp:1811)
4 rendstep_std.csbundle 0x132add51
csGenericRenderStep::RenderMeshes(iRenderView*, iGraphics3D*, ShaderVarPusher
const&, unsigned long, meshInfo*, csRenderMesh**, unsigned long,
iShaderVarStack*) + 1045 (generic.cpp:290)
5 rendstep_std.csbundle 0x132668a2
csGenericRenderStep::Perform(iRenderView*, iSector*, iLight*, iShaderVarStack*)
+ 2968 (generic.cpp:609)
6 rendstep_std.csbundle 0x1326529d
csGenericRenderStep::Perform(iRenderView*, iSector*, iShaderVarStack*) + 53
(generic.cpp:308)
7 engine.csbundle 0x0c92da65
csRenderLoop::Draw(iRenderView*, iSector*, iMeshWrapper*) + 463
(renderloop.cpp:81)
8 engine.csbundle 0x0c9035af csEngine::Draw(iCamera*,
iClipper2D*, iMeshWrapper*) + 479 (engine.cpp:1471)
9 isotest 0x00011a07 csView::Draw(iMeshWrapper*)
+ 221 (csview.cpp:161)
10 isotest 0x00004639 IsoTest::SetupFrame() + 3077
(isotest.cpp:189)
11 isotest 0x00004ae8
IsoTest::HandleEvent(iEvent&) + 46 (isotest.cpp:227)
12 isotest 0x00004c5d
IsoTest::IsoTestEventHandler(iEvent&) + 47 (isotest.cpp:292)
13 isotest 0x0006c0e8
csAppEventHandler::HandleEvent(iEvent&) + 20 (initapp.cpp:429)
14 isotest 0x0003d416
csEventTree::Dispatch(iEvent&) + 232 (cssubscription.cpp:576)
15 isotest 0x0003d4db csEventTree::Notify() + 121
(cssubscription.cpp:546)
16 isotest 0x000204d0
csEventQueue::Notify(unsigned long const&) + 148 (cseventq.cpp:279)
17 isotest 0x00084d03
csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent&) + 39
(cseventq.h:263)
18 isotest 0x0003d416
csEventTree::Dispatch(iEvent&) + 232 (cssubscription.cpp:576)
19 isotest 0x0003d4db csEventTree::Notify() + 121
(cssubscription.cpp:546)
20 isotest 0x000204d0
csEventQueue::Notify(unsigned long const&) + 148 (cseventq.cpp:279)
21 isotest 0x000205a8 csEventQueue::Process() +
210 (cseventq.cpp:294)
22 isotest 0x00008898
OSXAssistant::advance_state() + 128 (OSXAssistant.cpp:184)
23 isotest 0x000070f6 OSXAssistant_advance_state +
24 (OSXAssistant.cpp:258)
24 isotest 0x0001487f -[OSXDelegate
applicationDefined:] + 26 (OSXDelegate.m:207)
25 com.apple.Foundation 0x925ed207 _nsnote_callback + 230
26 com.apple.CoreFoundation 0x90851649 __CFXNotificationPost + 345
27 com.apple.CoreFoundation 0x90848e80
_CFXNotificationPostNotification + 600
28 com.apple.Foundation 0x925e5860 -[NSNotificationCenter
postNotificationName:object:userInfo:] + 121
29 com.apple.Foundation 0x925ec755 -[NSNotificationCenter
postNotificationName:object:] + 55
30 isotest 0x0001472b -[OSXApplication sendEvent:]
+ 207 (OSXDelegate.m:147)
31 com.apple.AppKit 0x93268dfe -[NSApplication run] + 547
32 isotest 0x00015bfa -[OSXDelegate
startEventLoop] + 120 (OSXDelegate.m:636)
33 isotest 0x00015c3a OSXDelegate_start_event_loop
+ 35 (OSXDelegate.m:640)
34 isotest 0x00008a58
OSXAssistant::start_event_loop() + 110 (OSXAssistant.cpp:160)
35 isotest 0x00007911
csDefaultRunLoop(iObjectRegistry*) + 199 (OSXAssistant.cpp:332)
36 isotest 0x000030ed IsoTest::Start() + 19
(isotest.cpp:522)
37 isotest 0x00005ac9 main + 125 (isotest.cpp:536)
38 isotest 0x000021be _start + 216
39 isotest 0x000020e5 start + 41
Thread 1:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap +
7
1 csjpgimg.csbundle 0x15a742a7
csPosixCondition::Wait(csMutex*, unsigned) + 535 (cspthrd.cpp:322)
2 csjpgimg.csbundle 0x15a6ce5f
csThreadJobQueue::QueueRunnable::Run() + 121 (threadjobqueue.cpp:171)
3 csjpgimg.csbundle 0x15a74d18
csPosixThread::ThreadRun(void*) + 40 (cspthrd.cpp:532)
4 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000001 ebx: 0x0c622472 ecx: 0x02084200 edx: 0x02027244
edi: 0x1e4e4440 esi: 0x00000000 ebp: 0xbfffeb68 esp: 0xbfffeab0
ss: 0x0000001f efl: 0x00010246 eip: 0x0c6230c2 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
lghtngtest - works
mazing - hangs after a frames
partconv - runs
pathtut - works
phystut - same, as release - works, but with errors
pysimp - works, segfaults on exit (same as walktest)
simpcd - works
simple1 - works
simple2 - works
simppt - hangs after saying "Created."
simpmap - hangs after caching lighting
sndtest - same as release, doesn't do sound
startme - works
walktest - works
segfault on exit:
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x015ea0a8
Thread 0 Crashed:
0 GLEngine 0x0ccca662 glDeleteProgramsARB_Exec + 11
1 libGL.dylib 0x92b1be4a glDeleteProgramsARB + 90
2 com.nvidia.cg 0x223d4bc1 cgCombinePrograms2 + 1658971
3 com.nvidia.cg 0x223ee9c7 cgGLLoadProgram + 87
4 com.nvidia.cg 0x221cf557 cgiGetProgramString + 3307
5 com.nvidia.cg 0x221cd22c cgiRemoveProgramProfileObject + 142
6 com.nvidia.cg 0x221a840d cgCreateContext + 2755
7 com.nvidia.cg 0x221a8953 cgDestroyContext + 105
8 glshader_cg.csbundle 0x21de061e
CS::Plugin::GLShaderCg::csGLShader_CG::~csGLShader_CG [in-charge deleting]() +
118 (glshader_cg.cpp:63)
9 glshader_cg.csbundle 0x21e011f8
scfImplementation<CS::Plugin::GLShaderCg::csGLShader_CG>::DecRef() + 192
(scf_implementation.h:184)
10 walktest 0x00081e0e csPluginManager::csPlugin::~csPlugin
[in-charge deleting]() + 110 (plugmgr.cpp:49)
11 walktest 0x00113039
csPDelArrayElementHandler<csPluginManager::csPlugin*>::Destroy(csPluginManager::csPlugin**)
+ 37 (parray.h:47)
12 walktest 0x00113a69 csArray<csPluginManager::csPlugin*,
csPDelArrayElementHandler<csPluginManager::csPlugin*>,
CS::Memory::AllocatorMalloc, csArrayCapacityDefault>::DeleteIndex(unsigned
long) + 61 (array.h:1002)
13 walktest 0x00082914
csPluginManager::UnloadPlugin(iComponent*) + 392 (plugmgr.cpp:338)
14 walktest 0x0008210c csPluginManager::Clear() + 120
(plugmgr.cpp:107)
15 walktest 0x0005bac5
csInitializer::DestroyApplication(iObjectRegistry*) + 235 (initapp.cpp:496)
16 walktest 0x0002406a Cleanup() + 136 (walktest.cpp:814)
17 walktest 0x0002a7db main + 251 (walktest.cpp:1512)
18 walktest 0x000020de _start + 216
19 walktest 0x00002005 start + 41
Thread 1:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082869a CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90827eb5 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145b8da HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap + 7
1 csjpgimg.csbundle 0x16b512a7 csPosixCondition::Wait(csMutex*,
unsigned) + 535 (cspthrd.cpp:322)
2 csjpgimg.csbundle 0x16b49e5f
csThreadJobQueue::QueueRunnable::Run() + 121 (threadjobqueue.cpp:171)
3 csjpgimg.csbundle 0x16b51d18 csPosixThread::ThreadRun(void*) + 40
(cspthrd.cpp:532)
4 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x015e5020 ebx: 0x92b1bdfe ecx: 0x221cd176 edx: 0x02828000
edi: 0xa2b0c00c esi: 0xbffff5a0 ebp: 0xbffff598 esp: 0xbffff570
ss: 0x0000001f efl: 0x00010282 eip: 0x0ccca662 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00
waterdemo - works
wxtest - same, as release
Verbose log from walktest -relight -verbose
The castle level
Crystal Space for MacOS/X 1.0pre2 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <[EMAIL PROTECTED]>
VFS_NOTIFY: loaded configuration file:
/Developer/Libraries/crystalspace-src-1.0pre2/./vfs.cfg
VFS_NOTIFY: merged configuration file:
/Developer/Libraries/crystalspace-src-1.0pre2/vfs.cfg
VFS_NOTIFY: merged configuration file: /usr/local/etc/crystalspace/vfs.cfg
DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
crystalspace.system:
World saving enabled.
Crystal Space version 1.0pre2 [MacOS/X-x86-GCC] (Thu 12-Nov-2006).
Created by Jorrit Tyberghein and others...
crystalspace.graphics3d.opengl:
Texture LOD bias -0.3
crystalspace.canvas.glosx:
MacOS/X 2D OpenGL driver for Crystal Space 1.0pre2
Written by Matt Reda <[EMAIL PROTECTED]>
crystalspace.canvas.openglcommon.driverdb:
Applied: ATI: Can't handle compressed formats for RECT textures
Applied: ATI: RECT texture extension support apparently sucks
crystalspace.canvas.openglcommon:
OpenGL renderer: ATI Radeon X1600 OpenGL Engine (vendor: ATI Technologies
Inc.) version 2.0 ATI-1.4.40
Using windowed mode at resolution 640x480.
Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon:
Multisample: disabled
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_fragment_program' found and used.
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' not found.
GL Extension 'GL_ARB_vertex_buffer_object' found and used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' found, but not used.
GL Extension 'GL_EXT_framebuffer_object' found, but not used.
GL Extension 'GL_ARB_texture_rectangle' found, but not used.
GL Extension 'GL_EXT_texture_rectangle' found, but not used.
GL Extension 'GL_NV_texture_rectangle' not found.
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_EXT_secondary_color' found and used.
GL Extension 'GL_GREMEDY_string_marker' not found.
crystalspace.graphics3d.opengl:
Maximum texture size is 4096x4096
crystalspace.graphics3d.opengl.vbo:
Setting up VBO buffers, VB: 32 MB IB: 16 MB
crystalspace.graphics3d.opengl:
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found and used.
GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: framebuffer
Delayed buffer swapping: disabled
AFP DrawPixmap() workaround: disabled
? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no
crystalspace.sndsys.driver.software.coreaudio:
Sound System: CoreAudio Driver: Open()
Read in hardware properties of to Freq=44100.000000 Channels=2 Bits=32
FormatID=lpcm Flags=9
ALERT: crystalspace.sndsys.driver.software.coreaudio: Failed to set output
stream properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm
Flags=b. Return of !dat
Getting our thread on!
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting_fixed: 8 variations, 9 ms
Shader std_lighting: 48 variations, 277 ms
Shader std_lighting_portal: unvarying, 1 ms
crystalspace.system:
Loading map 'castle'.
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader light: unvarying, 19 ms
Shader light_bumpmap: unvarying, 79 ms
Shader light_spec_bumpmap: 2 variations, 92 ms
Shader parallaxAtt: 2 variations, 114 ms
Shader ambient: 7 variations, 4 ms
Shader std_lighting: 48 variations, 50 ms
crystalspace.mesh.object.thing:
Lightmap quality=3
Lightmapping enabled=1
crystalspace.engine.notify:
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Recalculation of lightmaps forced.
Initializing lighting (191 meshes).
Shining lights (19 lights).
Doing light 0
WARNING! Object 'Cube.582' is not closed!
WARNING! Object 'Cylinder.232' is not closed!
WARNING! Object 'Cylinder.230' is not closed!
WARNING! Object 'Cylinder.012' is not closed!
WARNING! Object 'Cube.580' is not closed!
WARNING! Object 'Cube.578' is not closed!
...
Doing light 1
Doing light 2
Doing light 3
Doing light 4
Doing light 5
Doing light 6
Doing light 7
Doing light 8
Doing light 9
Doing light 10
Doing light 11
Doing light 12
Doing light 13
Doing light 14
Doing light 15
Doing light 16
Doing light 17
Doing light 18
Time taken: 1.1970 seconds.
Caching lighting (191 meshes).
crystalspace.system:
Precaching all things...
Precaching finished...
Total level load time: 10.657 seconds
Computing OBBs ...
--------------------------------------
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_EXT_separate_specular_color' found and used.
GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_3' found and used.
GL Extension 'GL_version_1_4' found and used.
crystalspace.graphics3d.shader.fixed:
?crystalspace.graphics3d.shader.fixed:
?rystalspace.graphics3d.shader.fixed:
?ystalspace.graphics3d.shader.fixed:
?stalspace.graphics3d.shader.fixed:
?talspace.graphics3d.shader.fixed:
?alspace.graphics3d.shader.fixed:
?lspace.graphics3d.shader.fixed:
?space.graphics3d.shader.fixed:
?pace.graphics3d.shader.fixed:
?ace.graphics3d.shader.fixed:
?ce.graphics3d.shader.fixed:
?e.graphics3d.shader.fixed:
?.graphics3d.shader.fixed:
?graphics3d.shader.fixed:
?raphics3d.shader.fixed:
?aphics3d.shader.fixed:
?phics3d.shader.fixed:
?hics3d.shader.fixed:
?ics3d.shader.fixed:
?cs3d.shader.fixed:
?s3d.shader.fixed:
?3d.shader.fixed:
?d.shader.fixed:
?.shader.fixed:
?shader.fixed:
?hader.fixed:
?ader.fixed:
?der.fixed:
?er.fixed:
?r.fixed:
?.fixed:
?fixed:
?ixed:
?xed:
?ed:
?d:
?:
?
? ? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'ambient'<1>: Technique with priority 50 succeeds!
crystalspace.graphics3d.shader.glcg:
Routing Cg fragment programs to Pixel Shader plugin OFF
Cg fragment program '(null)': using profile arbfp1[7000]
Cg vertex program '(null)': using profile arbvp1[6150]
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'parallaxAtt'<0>: Technique with priority 150 succeeds!
crystalspace.graphics3d.shader.glcg:
Cg fragment program '(null)': using profile arbfp1[7000]
Cg vertex program '(null)': using profile arbvp1[6150]
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'parallaxAtt'<1>: Technique with priority 150 succeeds!
crystalspace.graphics3d.shader.glcg:
Cg fragment program '(null)': using profile arbfp1[7000]
Cg vertex program '(null)': using profile arbvp1[6150]
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting'<0>: Technique with priority 150 succeeds!
Cleaning up...
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
-------------------------------------------------------------------------
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