Jorrit Tyberghein wrote:
BTW, I'd like to add that this is the last pre release before the real
RC1. Somewhere next week we are going to release 1.0RC1 (the first
release candidate before the real 1.0).

So people, please test this release!

It took the time, but I did the testing on an Intel Mac (a Macbook Pro)
It almost works, but there are some distractions. I have made the
standard debug and release builds and I'm tinkering with the parameters
to get rid of the whole-computer-crashes I'm having. I think it's
because of code generation options.

The results are attached.

I have also created some documentation about how to compile CS on a Mac.
If I get the time, I will also try to compile it on a PowerPC Mac.

The castle level looks good (although I think I didn't see the hazes from the windows).

Dan


MacOS X 10.4, Intel Mac (MacBook Pro)

csbench - hangs somewhere after planeclip.single

csdemo - runs, but is probably deprecated
Creating world!...
WARNING: could not load plugin 'crystalspace.mesh.loader.factory.ball'
ERROR: Error loading plugin 'crystalspace.mesh.loader.factory.ball'!
[node: library,meshfact(name=ball_factory),plugin]
WARNING: <renderpriorities> is no longer supported!
[node: world]
WARNING: could not load plugin 'crystalspace.mesh.loader.factory.stars'
ERROR: Error loading plugin 'starsFact'!
[node: world,meshfact(name=starFact),plugin]
There was an error loading world!

cslight - runs

eventtest - works

g2dtest - works, but unicode is messed up because of no fonts
NOTIFY: Could not load font "/fonts/ttf/arialuni.ttf"
NOTIFY: Could not load font "/fonts/ttf/arial.ttf"

heightmapgen - runs

isotest - started but crashed

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000001

Thread 0 Crashed:
0   ...pple.ATIRadeonX1000GLDriver      0x013740c2 gldPageoffBuffer + 6600
1   GLEngine                            0x01299256 
gleDrawArraysOrElements_VBO_Exec + 1606
2   libGL.dylib                         0x92b158bd glDrawRangeElements + 118

Thread 1:
0   libSystem.B.dylib                   0x90024427 semaphore_wait_signal_trap + 
7

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000001    ebx: 0x01373472 ecx: 0x01884200 edx: 0x01827244
  edi: 0x143eb440    esi: 0x00000000 ebp: 0xbfffeb88 esp: 0xbfffead0
   ss: 0x0000001f    efl: 0x00010246 eip: 0x013740c2  cs: 0x00000017
   ds: 0x0000001f     es: 0x0000001f  fs: 0x00000000  gs: 0x00000037

joytest - I had no joystick

lghtngtest - runs, segfault at exit (same as walktest)

mazing - runs a bit, then hangs

partconv - runs

pathtut - works, segfault at exit (same as walktest)

phystut - seems to work, but starts having errors

ODE Message 3: LCP internal error, s <= 0 (s=-8.0000e+00)
ODE Message 2: vector has zero size in dNormalize4() File odemath.cpp Line 129

pysimp - works

simpcd - works

simple1 - works

simple2 - works

simppt -  hangs my computer after showing the two lines of engine advertisements

simpmap - hangs my computer after showing the two lines of engine advertisements

sndtest - sound doesn't work
ALERT: crystalspace.sndsys.driver.software.coreaudio:  Failed to set output 
stream properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm 
Flags=b. Return of !dat

crystalspace.sndsys.driver.software.coreaudio:  Failed to set output stream 
properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm Flags=b. 
Return of !dat


startme - works

walktest - works, segfaults on exit (other apps have that segfault too)

levels: castle, terrainf, 

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0x80031e08

Thread 0 Crashed:
0   GLEngine                    0x0121b70c glDeleteProgramsARB_Exec + 181
1   libGL.dylib                 0x92b1be4a glDeleteProgramsARB + 90
2   com.nvidia.cg               0x16f10bc1 cgCombinePrograms2 + 1658971
3   com.nvidia.cg               0x16f2a9c7 cgGLLoadProgram + 87
4   com.nvidia.cg               0x16d0b557 cgiGetProgramString + 3307
5   com.nvidia.cg               0x16d0922c cgiRemoveProgramProfileObject + 142
6   com.nvidia.cg               0x16ce440d cgCreateContext + 2755
7   com.nvidia.cg               0x16ce4953 cgDestroyContext + 105

Thread 1:
0   libSystem.B.dylib           0x90009857 mach_msg_trap + 7
1   com.apple.CoreFoundation    0x9082869a CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation    0x90827eb5 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio   0x9145b8da HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio   0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib           0x90023d87 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib           0x90024427 semaphore_wait_signal_trap + 7

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x80031e00    ebx: 0x92b1bdfe ecx: 0x00000001 edx: 0x11fa0354
  edi: 0x00000006    esi: 0x0014477b ebp: 0xbffff618 esp: 0xbffff5f0
   ss: 0x0000001f    efl: 0x00010206 eip: 0x0121b70c  cs: 0x00000017
   ds: 0x0000001f     es: 0x0000001f  fs: 0x00000000  gs: 0x00000037

waterdemo - works

wxtest - works, I think, I saw a window and I saw mouse coordinates in the 
terminal

MacOS X 10.4, Intel Mac (MacBook Pro)

csbench - hangs at planeclip.single

csdemo - same, as release

cslight - runs

eventtest - works

g2dtest - same, as release, works, but some fonts are messed up

heightmapgen - runs

isotest - crashes

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000001

Thread 0 Crashed:
0   ...pple.ATIRadeonX1000GLDriver      0x0c6230c2 gldPageoffBuffer + 6600
1   GLEngine                            0x0c548256 
gleDrawArraysOrElements_VBO_Exec + 1606
2   libGL.dylib                         0x92b158bd glDrawRangeElements + 118
3   gl3d.csbundle                       0x0b179162 
csGLGraphics3D::DrawMesh(csCoreRenderMesh const*, csRenderMeshModes const&, 
iShaderVarStack const*) + 3586 (gl_render3d.cpp:1811)
4   rendstep_std.csbundle               0x132add51 
csGenericRenderStep::RenderMeshes(iRenderView*, iGraphics3D*, ShaderVarPusher 
const&, unsigned long, meshInfo*, csRenderMesh**, unsigned long, 
iShaderVarStack*) + 1045 (generic.cpp:290)
5   rendstep_std.csbundle               0x132668a2 
csGenericRenderStep::Perform(iRenderView*, iSector*, iLight*, iShaderVarStack*) 
+ 2968 (generic.cpp:609)
6   rendstep_std.csbundle               0x1326529d 
csGenericRenderStep::Perform(iRenderView*, iSector*, iShaderVarStack*) + 53 
(generic.cpp:308)
7   engine.csbundle                     0x0c92da65 
csRenderLoop::Draw(iRenderView*, iSector*, iMeshWrapper*) + 463 
(renderloop.cpp:81)
8   engine.csbundle                     0x0c9035af csEngine::Draw(iCamera*, 
iClipper2D*, iMeshWrapper*) + 479 (engine.cpp:1471)
9   isotest                             0x00011a07 csView::Draw(iMeshWrapper*) 
+ 221 (csview.cpp:161)
10  isotest                             0x00004639 IsoTest::SetupFrame() + 3077 
(isotest.cpp:189)
11  isotest                             0x00004ae8 
IsoTest::HandleEvent(iEvent&) + 46 (isotest.cpp:227)
12  isotest                             0x00004c5d 
IsoTest::IsoTestEventHandler(iEvent&) + 47 (isotest.cpp:292)
13  isotest                             0x0006c0e8 
csAppEventHandler::HandleEvent(iEvent&) + 20 (initapp.cpp:429)
14  isotest                             0x0003d416 
csEventTree::Dispatch(iEvent&) + 232 (cssubscription.cpp:576)
15  isotest                             0x0003d4db csEventTree::Notify() + 121 
(cssubscription.cpp:546)
16  isotest                             0x000204d0 
csEventQueue::Notify(unsigned long const&) + 148 (cseventq.cpp:279)
17  isotest                             0x00084d03 
csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent&) + 39 
(cseventq.h:263)
18  isotest                             0x0003d416 
csEventTree::Dispatch(iEvent&) + 232 (cssubscription.cpp:576)
19  isotest                             0x0003d4db csEventTree::Notify() + 121 
(cssubscription.cpp:546)
20  isotest                             0x000204d0 
csEventQueue::Notify(unsigned long const&) + 148 (cseventq.cpp:279)
21  isotest                             0x000205a8 csEventQueue::Process() + 
210 (cseventq.cpp:294)
22  isotest                             0x00008898 
OSXAssistant::advance_state() + 128 (OSXAssistant.cpp:184)
23  isotest                             0x000070f6 OSXAssistant_advance_state + 
24 (OSXAssistant.cpp:258)
24  isotest                             0x0001487f -[OSXDelegate 
applicationDefined:] + 26 (OSXDelegate.m:207)
25  com.apple.Foundation                0x925ed207 _nsnote_callback + 230
26  com.apple.CoreFoundation            0x90851649 __CFXNotificationPost + 345
27  com.apple.CoreFoundation            0x90848e80 
_CFXNotificationPostNotification + 600
28  com.apple.Foundation                0x925e5860 -[NSNotificationCenter 
postNotificationName:object:userInfo:] + 121
29  com.apple.Foundation                0x925ec755 -[NSNotificationCenter 
postNotificationName:object:] + 55
30  isotest                             0x0001472b -[OSXApplication sendEvent:] 
+ 207 (OSXDelegate.m:147)
31  com.apple.AppKit                    0x93268dfe -[NSApplication run] + 547
32  isotest                             0x00015bfa -[OSXDelegate 
startEventLoop] + 120 (OSXDelegate.m:636)
33  isotest                             0x00015c3a OSXDelegate_start_event_loop 
+ 35 (OSXDelegate.m:640)
34  isotest                             0x00008a58 
OSXAssistant::start_event_loop() + 110 (OSXAssistant.cpp:160)
35  isotest                             0x00007911 
csDefaultRunLoop(iObjectRegistry*) + 199 (OSXAssistant.cpp:332)
36  isotest                             0x000030ed IsoTest::Start() + 19 
(isotest.cpp:522)
37  isotest                             0x00005ac9 main + 125 (isotest.cpp:536)
38  isotest                             0x000021be _start + 216
39  isotest                             0x000020e5 start + 41

Thread 1:
0   libSystem.B.dylib                   0x90024427 semaphore_wait_signal_trap + 
7
1   csjpgimg.csbundle                   0x15a742a7 
csPosixCondition::Wait(csMutex*, unsigned) + 535 (cspthrd.cpp:322)
2   csjpgimg.csbundle                   0x15a6ce5f 
csThreadJobQueue::QueueRunnable::Run() + 121 (threadjobqueue.cpp:171)
3   csjpgimg.csbundle                   0x15a74d18 
csPosixThread::ThreadRun(void*) + 40 (cspthrd.cpp:532)
4   libSystem.B.dylib                   0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000001    ebx: 0x0c622472 ecx: 0x02084200 edx: 0x02027244
  edi: 0x1e4e4440    esi: 0x00000000 ebp: 0xbfffeb68 esp: 0xbfffeab0
   ss: 0x0000001f    efl: 0x00010246 eip: 0x0c6230c2  cs: 0x00000017
   ds: 0x0000001f     es: 0x0000001f  fs: 0x00000000  gs: 0x00000037


lghtngtest - works

mazing - hangs after a frames

partconv - runs

pathtut - works

phystut - same, as release - works, but with errors

pysimp - works, segfaults on exit (same as walktest)

simpcd - works

simple1 - works

simple2 - works

simppt -  hangs after saying "Created."

simpmap - hangs after caching lighting

sndtest - same as release, doesn't do sound

startme - works

walktest - works

segfault on exit:
Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0x015ea0a8

Thread 0 Crashed:
0   GLEngine                    0x0ccca662 glDeleteProgramsARB_Exec + 11
1   libGL.dylib                 0x92b1be4a glDeleteProgramsARB + 90
2   com.nvidia.cg               0x223d4bc1 cgCombinePrograms2 + 1658971
3   com.nvidia.cg               0x223ee9c7 cgGLLoadProgram + 87
4   com.nvidia.cg               0x221cf557 cgiGetProgramString + 3307
5   com.nvidia.cg               0x221cd22c cgiRemoveProgramProfileObject + 142
6   com.nvidia.cg               0x221a840d cgCreateContext + 2755
7   com.nvidia.cg               0x221a8953 cgDestroyContext + 105
8   glshader_cg.csbundle        0x21de061e 
CS::Plugin::GLShaderCg::csGLShader_CG::~csGLShader_CG [in-charge deleting]() + 
118 (glshader_cg.cpp:63)
9   glshader_cg.csbundle        0x21e011f8 
scfImplementation<CS::Plugin::GLShaderCg::csGLShader_CG>::DecRef() + 192 
(scf_implementation.h:184)
10  walktest                    0x00081e0e csPluginManager::csPlugin::~csPlugin 
[in-charge deleting]() + 110 (plugmgr.cpp:49)
11  walktest                    0x00113039 
csPDelArrayElementHandler<csPluginManager::csPlugin*>::Destroy(csPluginManager::csPlugin**)
 + 37 (parray.h:47)
12  walktest                    0x00113a69 csArray<csPluginManager::csPlugin*, 
csPDelArrayElementHandler<csPluginManager::csPlugin*>, 
CS::Memory::AllocatorMalloc, csArrayCapacityDefault>::DeleteIndex(unsigned 
long) + 61 (array.h:1002)
13  walktest                    0x00082914 
csPluginManager::UnloadPlugin(iComponent*) + 392 (plugmgr.cpp:338)
14  walktest                    0x0008210c csPluginManager::Clear() + 120 
(plugmgr.cpp:107)
15  walktest                    0x0005bac5 
csInitializer::DestroyApplication(iObjectRegistry*) + 235 (initapp.cpp:496)
16  walktest                    0x0002406a Cleanup() + 136 (walktest.cpp:814)
17  walktest                    0x0002a7db main + 251 (walktest.cpp:1512)
18  walktest                    0x000020de _start + 216
19  walktest                    0x00002005 start + 41

Thread 1:
0   libSystem.B.dylib           0x90009857 mach_msg_trap + 7
1   com.apple.CoreFoundation    0x9082869a CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation    0x90827eb5 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio   0x9145b8da HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio   0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib           0x90023d87 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib           0x90024427 semaphore_wait_signal_trap + 7
1   csjpgimg.csbundle           0x16b512a7 csPosixCondition::Wait(csMutex*, 
unsigned) + 535 (cspthrd.cpp:322)
2   csjpgimg.csbundle           0x16b49e5f 
csThreadJobQueue::QueueRunnable::Run() + 121 (threadjobqueue.cpp:171)
3   csjpgimg.csbundle           0x16b51d18 csPosixThread::ThreadRun(void*) + 40 
(cspthrd.cpp:532)
4   libSystem.B.dylib           0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x015e5020    ebx: 0x92b1bdfe ecx: 0x221cd176 edx: 0x02828000
  edi: 0xa2b0c00c    esi: 0xbffff5a0 ebp: 0xbffff598 esp: 0xbffff570
   ss: 0x0000001f    efl: 0x00010282 eip: 0x0ccca662  cs: 0x00000017
   ds: 0x0000001f     es: 0x0000001f  fs: 0x00000000  gs: 0x00

waterdemo - works

wxtest - same, as release

Verbose log from walktest -relight -verbose

The castle level

Crystal Space for MacOS/X 1.0pre2 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <[EMAIL PROTECTED]>

VFS_NOTIFY: loaded configuration file: 
/Developer/Libraries/crystalspace-src-1.0pre2/./vfs.cfg
VFS_NOTIFY: merged configuration file: 
/Developer/Libraries/crystalspace-src-1.0pre2/vfs.cfg
VFS_NOTIFY: merged configuration file: /usr/local/etc/crystalspace/vfs.cfg
DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

crystalspace.system:
  World saving enabled.
  Crystal Space version 1.0pre2 [MacOS/X-x86-GCC] (Thu 12-Nov-2006).
  Created by Jorrit Tyberghein and others...

crystalspace.graphics3d.opengl:
  Texture LOD bias -0.3

crystalspace.canvas.glosx:
  MacOS/X 2D OpenGL driver for Crystal Space 1.0pre2
  Written by Matt Reda <[EMAIL PROTECTED]>

crystalspace.canvas.openglcommon.driverdb:
  Applied: ATI: Can't handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks

crystalspace.canvas.openglcommon:
  OpenGL renderer: ATI Radeon X1600 OpenGL Engine (vendor: ATI Technologies
  Inc.) version 2.0 ATI-1.4.40
  Using windowed mode at resolution 640x480.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0 

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_multitexture' found and used.
  GL Extension 'GL_ARB_texture_env_combine' found and used.
  GL Extension 'GL_ARB_multisample' found and used.

crystalspace.canvas.openglcommon:
  Multisample: disabled

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_fragment_program' found and used.

crystalspace.canvas.openglcommon.fontcache:
  Text drawing method: Multitexturing

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_version_1_2' found and used.
  GL Extension 'GL_ARB_texture_cube_map' found and used.
  GL Extension 'GL_EXT_texture3D' not found.
  GL Extension 'GL_ARB_vertex_buffer_object' found and used.
  GL Extension 'GL_SGIS_generate_mipmap' found and used.
  GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
  GL Extension 'GL_EXT_texture_lod_bias' found and used.
  GL Extension 'GL_ARB_point_parameters' found and used.
  GL Extension 'GL_ARB_point_sprite' found, but not used.
  GL Extension 'GL_EXT_framebuffer_object' found, but not used.
  GL Extension 'GL_ARB_texture_rectangle' found, but not used.
  GL Extension 'GL_EXT_texture_rectangle' found, but not used.
  GL Extension 'GL_NV_texture_rectangle' not found.
  GL Extension 'GL_ARB_vertex_program' found and used.
  GL Extension 'GL_EXT_secondary_color' found and used.
  GL Extension 'GL_GREMEDY_string_marker' not found.

crystalspace.graphics3d.opengl:
  Maximum texture size is 4096x4096

crystalspace.graphics3d.opengl.vbo:
  Setting up VBO buffers, VB: 32 MB IB: 16 MB

crystalspace.graphics3d.opengl:
  Stencil clipping is used for objects >= 50 triangles.
  Clearing Z buffer when stencil clear is needed enabled

crystalspace.graphics3d.shadermgr:
  Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
  compiler: XMLShader

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_texture_compression' found and used.
  GL Extension 'GL_EXT_texture_compression_s3tc' found and used.

crystalspace.graphics3d.opengl:
  Render-to-texture backend: framebuffer
  Delayed buffer swapping: disabled
  AFP DrawPixmap() workaround: disabled
  ? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no

crystalspace.sndsys.driver.software.coreaudio:
  Sound System: CoreAudio Driver: Open()
  Read in hardware properties of to Freq=44100.000000 Channels=2 Bits=32
  FormatID=lpcm Flags=9
ALERT: crystalspace.sndsys.driver.software.coreaudio:  Failed to set output 
stream properties to Freq=44100.000000 Channels=2 Bits=32 FormatID=lpcm 
Flags=b. Return of !dat

  Getting our thread on!

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader std_lighting_fixed: 8 variations, 9 ms
  Shader std_lighting: 48 variations, 277 ms
  Shader std_lighting_portal: unvarying, 1 ms

crystalspace.system:
  Loading map 'castle'.

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader light: unvarying, 19 ms
  Shader light_bumpmap: unvarying, 79 ms
  Shader light_spec_bumpmap: 2 variations, 92 ms
  Shader parallaxAtt: 2 variations, 114 ms
  Shader ambient: 7 variations, 4 ms
  Shader std_lighting: 48 variations, 50 ms

crystalspace.mesh.object.thing:
  Lightmap quality=3
  Lightmapping enabled=1

crystalspace.engine.notify:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Recalculation of lightmaps forced.
  Initializing lighting (191 meshes).
  Shining lights (19 lights).
Doing light 0
WARNING! Object 'Cube.582' is not closed!
WARNING! Object 'Cylinder.232' is not closed!
WARNING! Object 'Cylinder.230' is not closed!
WARNING! Object 'Cylinder.012' is not closed!
WARNING! Object 'Cube.580' is not closed!
WARNING! Object 'Cube.578' is not closed!
...
Doing light 1
Doing light 2
Doing light 3
Doing light 4
Doing light 5
Doing light 6
Doing light 7
Doing light 8
Doing light 9
Doing light 10
Doing light 11
Doing light 12
Doing light 13
Doing light 14
Doing light 15
Doing light 16
Doing light 17
Doing light 18
  Time taken: 1.1970 seconds.
  Caching lighting (191 meshes).

crystalspace.system:
  Precaching all things...
  Precaching finished...
Total level load time: 10.657 seconds
  Computing OBBs ...
  --------------------------------------

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_EXT_separate_specular_color' found and used.
  GL Extension 'GL_ARB_texture_env_dot3' found and used.

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_version_1_3' found and used.
  GL Extension 'GL_version_1_4' found and used.

crystalspace.graphics3d.shader.fixed:
  ?crystalspace.graphics3d.shader.fixed:
  ?rystalspace.graphics3d.shader.fixed:
  ?ystalspace.graphics3d.shader.fixed:
  ?stalspace.graphics3d.shader.fixed:
  ?talspace.graphics3d.shader.fixed:
  ?alspace.graphics3d.shader.fixed:
  ?lspace.graphics3d.shader.fixed:
  ?space.graphics3d.shader.fixed:
  ?pace.graphics3d.shader.fixed:
  ?ace.graphics3d.shader.fixed:
  ?ce.graphics3d.shader.fixed:
  ?e.graphics3d.shader.fixed:
  ?.graphics3d.shader.fixed:
  ?graphics3d.shader.fixed:
  ?raphics3d.shader.fixed:
  ?aphics3d.shader.fixed:
  ?phics3d.shader.fixed:
  ?hics3d.shader.fixed:
  ?ics3d.shader.fixed:
  ?cs3d.shader.fixed:
  ?s3d.shader.fixed:
  ?3d.shader.fixed:
  ?d.shader.fixed:
  ?.shader.fixed:
  ?shader.fixed:
  ?hader.fixed:
  ?ader.fixed:
  ?der.fixed:
  ?er.fixed:
  ?r.fixed:
  ?.fixed:
  ?fixed:
  ?ixed:
  ?xed:
  ?ed:
  ?d:
  ?:
  ?
  ?  ? ??Forceful?orceful?rceful?ceful?eful?ful?ul?l?? fixed function enable: no

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'ambient'<1>: Technique with priority 50 succeeds!

crystalspace.graphics3d.shader.glcg:
  Routing Cg fragment programs to Pixel Shader plugin OFF
  Cg fragment program '(null)': using profile arbfp1[7000]
  Cg vertex program '(null)': using profile arbvp1[6150]

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'parallaxAtt'<0>: Technique with priority 150 succeeds!

crystalspace.graphics3d.shader.glcg:
  Cg fragment program '(null)': using profile arbfp1[7000]
  Cg vertex program '(null)': using profile arbvp1[6150]

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'parallaxAtt'<1>: Technique with priority 150 succeeds!

crystalspace.graphics3d.shader.glcg:
  Cg fragment program '(null)': using profile arbfp1[7000]
  Cg vertex program '(null)': using profile arbvp1[6150]

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'std_lighting'<0>: Technique with priority 150 succeeds!
Cleaning up...
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.

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