On 01.01.2007 18:18, Tahir Javed wrote: > Still not clear about whats the status of any networking module integration > (RakNet, HawkNL etc.), if anyone working on anything or any concrete plans, > I'd appreciate the info.
There will not be "networking" in CS any time soon, and likely not any time ever (again) either. There has been a network plugin in CS some time ago; however, it was little more than a very thin wrapper over sockets and not much more useful than that. Wrapper libraries around sockets can also be found on the 'net (like those you mentioned), sometimes also with some significant "added value" (e.g. RakNet seems to integrate NAT punch-through and voice support). Last but not least, networking is application-specific. FPSes, RTSes, RPGs... all have somewhat different requirements. Network support implementation really depends on game-specifics; some "general" library that handles all well is hard to do. (That said, CEL has a networking plugin. However, to my knowledge it's not actively maintained at the moment. Also, I don't know how well *it* realizes a general network support.) While that all may sound a bit negative, let me say that I think networking *is* an important feature - CS is just not the Right Place for that. CEL is a much better one. And, as I hinted, it network support could possibly use some more working on ;) -f.r. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]