We are targetting a 1.2rc1 Crystal Space release in the beginning of april 2007. For this release we would like to have at least the following new features present:
- Imposters: this was a SoC project done by Fossi but I will probably take this over to finish it for 1.2 - Decals: Andrew Roberts is working on integrating at least the static decals right now. - Terrain: The new terrain from SoC is in a reasonably working stage but needs some work here and there to make production ready. We think we can do that for 1.2 as well. - New lighter: the new lightmapping system for genmesh is nearly ready. It needs some documentation and also it needs a few performance fixes. As to the other SoC projects it depends on if we can find people to continue the work on them or if the original students are interested in resuming work. I would love to see PVS in 1.2 as well (hi Benjamin :-) We are also looking at the future beyond 1.2. One of the most important things for the future is a new render manager. This new render manager will make it a lot easier to do things like render to texture and post processing effects (think HDR and stuff like that). Finally I would like to find a bit more people to help develop with Crystal Space. If you are fluent with C++ and you know a bit about 3D graphics (preferably with OpenGL) then you could be a good asset for Crystal Space development. So please, give me a mail if you are interested in helping us develop Crystal Space. Note that motivation is also an important factor! Greetings and thanks, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]