Hi Jorrit and Community,

I'm answering inside this thread instead of starting a new one because I
wanted to share some thoughts (more doubts :) ) about the future (and CS of
course).

I recently downloaded a TechDemo from nVidia website called "Luna". It was
designed for boasting some features of their family GeForce7 chipset. Then I
was so impressed about the realtime 3D render quality, when running on a PC
equipped with a 7900GT, that I decided to write. Here you can find 3
realtime shots took inside the demo:

www.virgorv.com.br/luna/luna-01.jpg
www.virgorv.com.br/luna/luna-02.jpg
www.virgorv.com.br/luna/luna-03.jpg

It is important to note that these astonishing graphics were running on a
board worth ~USD 250, and not on a $1000s silicon-whatever dedicated
station.

Even though being a CS user for a while now, I'm far from being a realtime
3D specialist. So:

- Is there any intention/interest of [someday] having Crystal Space
rendering engine to support this level of graphics? (ok, I'm asking
generally as I'm aware that most of the people do not own a 7900 board)

- What would it be needed for doing so? (mastering of what technology?)

- Do you believe that OpenGL is also capable of delivering that graphics?
(the demos relies on Direct3D i think)

- Is it possible to implement new Cg-based CS shaders that somehow
incorporate shading profiles included in these demos? (most of the demo
shading seems to be described in a vp30 profile)

Thanks a lot!

Best regards,

Mario Lapin.


-----Mensagem original-----

We are targetting a 1.2rc1 Crystal Space release in the beginning of
april 2007. For this release we would like to have at least the
following new features present:

  - Imposters: this was a SoC project done by Fossi but I will
probably take this over
    to finish it for 1.2
  - Decals: Andrew Roberts is working on integrating at least the static
decals
    right now.
  - Terrain: The new terrain from SoC is in a reasonably working stage but
needs
    some work here and there to make production ready. We think we can do
that
    for 1.2 as well.
  - New lighter: the new lightmapping system for genmesh is nearly ready. It
    needs some documentation and also it needs a few performance fixes.

As to the other SoC projects it depends on if we can find people to
continue the work on them or if the original students are interested
in resuming work. I would love to see PVS in 1.2 as well (hi Benjamin
:-)

We are also looking at the future beyond 1.2. One of the most
important things for the future is a new render manager. This new
render manager will make it a lot easier to do things like render to
texture and post processing effects (think HDR and stuff like that).

Finally I would like to find a bit more people to help develop with
Crystal Space. If you are fluent with C++ and you know a bit about 3D
graphics (preferably with OpenGL) then you could be a good asset for
Crystal Space development. So please, give me a mail if you are
interested in helping us develop Crystal Space. Note that motivation
is also an important factor!

Greetings and thanks,


-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649

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