Ok, my only concern is that releasing it as just 2.0 will give the
impression to users
that they can expect a really stable release. It should be marked properly as
2.0pre or 2.0rc1 or whatever IMHO.

Greetings,

On Wed, Oct 28, 2009 at 10:51 AM, Mike Gist <xor...@gmail.com> wrote:
> Depends how you define 'ready' really :) If it's 'no known bugs' then I'll
> figure we'll release it in 5 years when everyone has moved on to 2.x and
> isn't interested any more. If it's just deciding when all the breakage/API
> change we want to do is done, I don't know :) 1.9 is already very different
> to 1.4, and I'm not aware of anything major to go into it that'll be ready
> soon.
>
> 2009/10/28 Jorrit Tyberghein <jorrit.tybergh...@gmail.com>
>>
>> I agree on the 1.4 part. On 2.0 I'm not sure yet if we're ready enough
>> for really releasing a 2.0.
>>
>> Greetings,
>>
>> On Tue, Oct 27, 2009 at 9:53 PM, Mike Gist <xor...@gmail.com> wrote:
>> > See convo below and continue here if you like. :)
>> >
>> > ----------------------------------------------------------
>> >
>> > <Xordan> vknecht: With the length of our release cycle as it is, I'm
>> > thinking it'd be better to not have one stable release, but to have
>> > regular
>> > stable and unstable snapshots.
>> > <vknecht> well, wouldn't that take even more testing work to ensure the
>> > snapshots are stable ?
>> > <Xordan> stable will always be stable
>> > <vknecht> I mean, work correctly and have no bugs ?
>> > <Xordan> unstable, it's got to compile and run in general. Will probably
>> > contain bugs
>> > <Xordan> If there's a 'no bugs' requirement you'll never release
>> > <vknecht> *known
>> > <Xordan> If there's a 'no known bugs' requirement you'll never release
>> > :)
>> > <jwir3> lol
>> > <jwir3> Actually, I kind of agree with Mike
>> > <Xordan> Most projects release 'stable' releases with bugs known
>> > <Xordan> you just prioritise and release regular updates (x.x.1, x.x.2
>> > etc.)
>> > as things are fixed
>> > <jwir3> I think that our release cycle is much too long, but I also
>> > acknowledge the fact that it is in part because we're all working on
>> > other
>> > projects, and many of us only have time to work on CS directly rarely
>> > <jwir3> in other words, it's our own fault.  ;)
>> > <Xordan> Release can be mostly automated however
>> > <Xordan> not having regular releases turns people off for sure
>> > <vknecht> why not take the subject to the mailinh list ? but I guess the
>> > answer will be "the problem is the same", not enough workforce in QA &
>> > release departments ?
>> > <jwir3> Well, one thing we could try is to recruit more QA and
>> > testers/bug
>> > reporters
>> > <jwir3> if we put up some web announcements stating that we are
>> > recruiting
>> > beta testers, people might come
>> > <Xordan> maybe yeah
>> > <jwir3> I know a ton of people who say, "Yeah, I'll beta test your game
>> > when
>> > it's done."  It's the getting it done that's the issue for me
>> > <jwir3> ;)
>> > <vknecht> there's need for bugfixing too
>> > <Xordan> vknecht: For example, I've spent a lot of time making PS
>> > releases
>> > mostly automated now. I just compile, checkin to a repo and execute a
>> > script, and everything is done automatically (art
>> > packaging+optimisation,
>> > update+installer creation, publishing to mirrors).
>> > <Xordan> Takes me 10min to do it
>> > <jwir3> Wow, that's pretty sweet
>> > <jwir3> How long did it take to set that up?
>> > <vknecht> well, for CS it's about the same, there's some script for that
>> > <Xordan> jwir3: Many months over the last two years.
>> > <jwir3> Another thing that is kind of mysterious to me is how bugs get
>> > assigned to a particular developer.  Maybe if we had some more concrete
>> > bug
>> > assignment process, more would get done
>> > <Xordan> yes, for CS it should be easier too
>> > <PIzik> Not exactly a flawless process though Xordan ;o)
>> > <Xordan> I know there's scripts to do stuff
>> > <Xordan> PIzik: Yet :)
>> > <Xordan> It's nearly there
>> > <jwir3> For example, I'm more likely to fix a bug (or even look at a
>> > bug)
>> > that has been assigned to me directly
>> > <jwir3> than I am to just scour the bug database ;)
>> > <jwir3> I hate to say it, but it's true
>> > <Xordan> yeah, I occasionally look through the bug tracker, but not
>> > often
>> > <jwir3> we should have some more standard way to assign bugs to
>> > individuals
>> > <jwir3> like pass around a sign up sheet
>> > * jwir3 is kidding
>> > <Xordan> :)
>> > <Xordan> vknecht: I guess we just need to provide tarball+zip's of the
>> > source for a release really
>> > <Xordan> though some builds are good too
>> > <Xordan> but for repos people just want a 'labelled' source
>> > <Dentoid> Hey
>> > <Xordan> hi Dentoid
>> > <jwir3> hi Dentoid
>> > <jwir3> Is there going to be a CS conference next year?
>> > <Xordan> would be nice
>> > <jwir3> Yes
>> > <jwir3> I'd be willing to help organize it.  :)
>> > <jwir3> brb
>> > <Xordan> Problem is finding a place to host it I guess
>> > <jwir3> b
>> > * kung is now known as kung|away
>> > <Xordan> vknecht: So I think we should probably branch off 2.0, release
>> > a
>> > 1.4 (stable) and 2.0 (unstable) and try and release updates every
>> > 2-3months
>> > (or longer if stable has nothing done to it). Can swap 1.4 for 2.0 once
>> > 2.0
>> > stables up (which it needs tbh).
>> > <Xordan> We'll get more people testing if there's more people using
>> > <jwir3> I think that's a good suggestion, and should be brought up on
>> > the
>> > mailing list.
>> >
>> > --
>> > -Mike
>> >
>> >
>> > ------------------------------------------------------------------------------
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>>
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
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>>
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>
> --
> -Mike
>
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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