For releasing 1.4 we still have an issue with the CEL python bindings.
This issue
is a stopper as it prevents compilation of CEL. Caedes was going to
look into it but
I haven't heard from him for some time.

Greetings,

On Wed, Oct 28, 2009 at 11:07 AM, Mike Gist <xor...@gmail.com> wrote:
> As long as it's clearly labelled as an 'unstable' release (with 1.4 being
> the current stable) I don't see that as much of a problem.
>
> 2009/10/28 Jorrit Tyberghein <jorrit.tybergh...@gmail.com>
>>
>> Ok, my only concern is that releasing it as just 2.0 will give the
>> impression to users
>> that they can expect a really stable release. It should be marked properly
>> as
>> 2.0pre or 2.0rc1 or whatever IMHO.
>>
>> Greetings,
>>
>> On Wed, Oct 28, 2009 at 10:51 AM, Mike Gist <xor...@gmail.com> wrote:
>> > Depends how you define 'ready' really :) If it's 'no known bugs' then
>> > I'll
>> > figure we'll release it in 5 years when everyone has moved on to 2.x and
>> > isn't interested any more. If it's just deciding when all the
>> > breakage/API
>> > change we want to do is done, I don't know :) 1.9 is already very
>> > different
>> > to 1.4, and I'm not aware of anything major to go into it that'll be
>> > ready
>> > soon.
>> >
>> > 2009/10/28 Jorrit Tyberghein <jorrit.tybergh...@gmail.com>
>> >>
>> >> I agree on the 1.4 part. On 2.0 I'm not sure yet if we're ready enough
>> >> for really releasing a 2.0.
>> >>
>> >> Greetings,
>> >>
>> >> On Tue, Oct 27, 2009 at 9:53 PM, Mike Gist <xor...@gmail.com> wrote:
>> >> > See convo below and continue here if you like. :)
>> >> >
>> >> > ----------------------------------------------------------
>> >> >
>> >> > <Xordan> vknecht: With the length of our release cycle as it is, I'm
>> >> > thinking it'd be better to not have one stable release, but to have
>> >> > regular
>> >> > stable and unstable snapshots.
>> >> > <vknecht> well, wouldn't that take even more testing work to ensure
>> >> > the
>> >> > snapshots are stable ?
>> >> > <Xordan> stable will always be stable
>> >> > <vknecht> I mean, work correctly and have no bugs ?
>> >> > <Xordan> unstable, it's got to compile and run in general. Will
>> >> > probably
>> >> > contain bugs
>> >> > <Xordan> If there's a 'no bugs' requirement you'll never release
>> >> > <vknecht> *known
>> >> > <Xordan> If there's a 'no known bugs' requirement you'll never
>> >> > release
>> >> > :)
>> >> > <jwir3> lol
>> >> > <jwir3> Actually, I kind of agree with Mike
>> >> > <Xordan> Most projects release 'stable' releases with bugs known
>> >> > <Xordan> you just prioritise and release regular updates (x.x.1,
>> >> > x.x.2
>> >> > etc.)
>> >> > as things are fixed
>> >> > <jwir3> I think that our release cycle is much too long, but I also
>> >> > acknowledge the fact that it is in part because we're all working on
>> >> > other
>> >> > projects, and many of us only have time to work on CS directly rarely
>> >> > <jwir3> in other words, it's our own fault.  ;)
>> >> > <Xordan> Release can be mostly automated however
>> >> > <Xordan> not having regular releases turns people off for sure
>> >> > <vknecht> why not take the subject to the mailinh list ? but I guess
>> >> > the
>> >> > answer will be "the problem is the same", not enough workforce in QA
>> >> > &
>> >> > release departments ?
>> >> > <jwir3> Well, one thing we could try is to recruit more QA and
>> >> > testers/bug
>> >> > reporters
>> >> > <jwir3> if we put up some web announcements stating that we are
>> >> > recruiting
>> >> > beta testers, people might come
>> >> > <Xordan> maybe yeah
>> >> > <jwir3> I know a ton of people who say, "Yeah, I'll beta test your
>> >> > game
>> >> > when
>> >> > it's done."  It's the getting it done that's the issue for me
>> >> > <jwir3> ;)
>> >> > <vknecht> there's need for bugfixing too
>> >> > <Xordan> vknecht: For example, I've spent a lot of time making PS
>> >> > releases
>> >> > mostly automated now. I just compile, checkin to a repo and execute a
>> >> > script, and everything is done automatically (art
>> >> > packaging+optimisation,
>> >> > update+installer creation, publishing to mirrors).
>> >> > <Xordan> Takes me 10min to do it
>> >> > <jwir3> Wow, that's pretty sweet
>> >> > <jwir3> How long did it take to set that up?
>> >> > <vknecht> well, for CS it's about the same, there's some script for
>> >> > that
>> >> > <Xordan> jwir3: Many months over the last two years.
>> >> > <jwir3> Another thing that is kind of mysterious to me is how bugs
>> >> > get
>> >> > assigned to a particular developer.  Maybe if we had some more
>> >> > concrete
>> >> > bug
>> >> > assignment process, more would get done
>> >> > <Xordan> yes, for CS it should be easier too
>> >> > <PIzik> Not exactly a flawless process though Xordan ;o)
>> >> > <Xordan> I know there's scripts to do stuff
>> >> > <Xordan> PIzik: Yet :)
>> >> > <Xordan> It's nearly there
>> >> > <jwir3> For example, I'm more likely to fix a bug (or even look at a
>> >> > bug)
>> >> > that has been assigned to me directly
>> >> > <jwir3> than I am to just scour the bug database ;)
>> >> > <jwir3> I hate to say it, but it's true
>> >> > <Xordan> yeah, I occasionally look through the bug tracker, but not
>> >> > often
>> >> > <jwir3> we should have some more standard way to assign bugs to
>> >> > individuals
>> >> > <jwir3> like pass around a sign up sheet
>> >> > * jwir3 is kidding
>> >> > <Xordan> :)
>> >> > <Xordan> vknecht: I guess we just need to provide tarball+zip's of
>> >> > the
>> >> > source for a release really
>> >> > <Xordan> though some builds are good too
>> >> > <Xordan> but for repos people just want a 'labelled' source
>> >> > <Dentoid> Hey
>> >> > <Xordan> hi Dentoid
>> >> > <jwir3> hi Dentoid
>> >> > <jwir3> Is there going to be a CS conference next year?
>> >> > <Xordan> would be nice
>> >> > <jwir3> Yes
>> >> > <jwir3> I'd be willing to help organize it.  :)
>> >> > <jwir3> brb
>> >> > <Xordan> Problem is finding a place to host it I guess
>> >> > <jwir3> b
>> >> > * kung is now known as kung|away
>> >> > <Xordan> vknecht: So I think we should probably branch off 2.0,
>> >> > release
>> >> > a
>> >> > 1.4 (stable) and 2.0 (unstable) and try and release updates every
>> >> > 2-3months
>> >> > (or longer if stable has nothing done to it). Can swap 1.4 for 2.0
>> >> > once
>> >> > 2.0
>> >> > stables up (which it needs tbh).
>> >> > <Xordan> We'll get more people testing if there's more people using
>> >> > <jwir3> I think that's a good suggestion, and should be brought up on
>> >> > the
>> >> > mailing list.
>> >> >
>> >> > --
>> >> > -Mike
>> >> >
>> >> >
>> >> >
>> >> > ------------------------------------------------------------------------------
>> >> > Come build with us! The BlackBerry(R) Developer Conference in SF, CA
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>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> >> and CEL (http://cel.crystalspace3d.org)
>> >> Support Crystal Space. Donate at
>> >> https://sourceforge.net/donate/index.php?group_id=649
>> >> Personal page: http://users.telenet.be/jorritTyberghein/
>> >>
>> >>
>> >>
>> >> ------------------------------------------------------------------------------
>> >> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
>> >> is the only developer event you need to attend this year. Jumpstart
>> >> your
>> >> developing skills, take BlackBerry mobile applications to market and
>> >> stay
>> >> ahead of the curve. Join us from November 9 - 12, 2009. Register now!
>> >> http://p.sf.net/sfu/devconference
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>> >
>> >
>> >
>> > --
>> > -Mike
>> >
>> >
>> > ------------------------------------------------------------------------------
>> > Come build with us! The BlackBerry(R) Developer Conference in SF, CA
>> > is the only developer event you need to attend this year. Jumpstart your
>> > developing skills, take BlackBerry mobile applications to market and
>> > stay
>> > ahead of the curve. Join us from November 9 - 12, 2009. Register now!
>> > http://p.sf.net/sfu/devconference
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>> >
>>
>>
>>
>> --
>> Project Manager of Crystal Space (http://www.crystalspace3d.org)
>> and CEL (http://cel.crystalspace3d.org)
>> Support Crystal Space. Donate at
>> https://sourceforge.net/donate/index.php?group_id=649
>> Personal page: http://users.telenet.be/jorritTyberghein/
>>
>>
>> ------------------------------------------------------------------------------
>> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
>> is the only developer event you need to attend this year. Jumpstart your
>> developing skills, take BlackBerry mobile applications to market and stay
>> ahead of the curve. Join us from November 9 - 12, 2009. Register now!
>> http://p.sf.net/sfu/devconference
>> _______________________________________________
>> Crystal-main mailing list
>> Crystal-main@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/crystal-main
>> Unsubscribe:
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>
>
>
> --
> -Mike
>
> ------------------------------------------------------------------------------
> Come build with us! The BlackBerry(R) Developer Conference in SF, CA
> is the only developer event you need to attend this year. Jumpstart your
> developing skills, take BlackBerry mobile applications to market and stay
> ahead of the curve. Join us from November 9 - 12, 2009. Register now!
> http://p.sf.net/sfu/devconference
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>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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