On Wed, 2011-08-10 at 12:54 -0400, Ulf the Moose wrote: > I've heard gossip that there is/may be support for shape keys/morph > targets (I forget the exact term). This requires defining the changes > to the mesh in the modeling app, not in CS.
The main missing feature of animeshes are morph animations, you still have to animate them manually. This feature is quite high on the todo list. For meshes with morph animations only (without skeleton animations), this is still possible to use the iGenMeshAnimationControl in plugins/mesh/genmesh/anim. ------------------------------------------------------------------------------ Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-dev2dev _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe