On Wed, 2012-01-18 at 04:01 +0000, Philip Wyett wrote:
> On Wed, 2012-01-18 at 00:49 +0100, res wrote:
> > On 12.01.2012 08:29, philwy...@users.sourceforge.net wrote:
> > >  - Removed MIN and MAX define macros.
> > > 
> > > These changes have been left at this stage on purpose to see if we have 
> > > any
> > > supported and other platform issues.
> > 
> > Yeah, MIN and MAX are apparently not present on Windows. (Certainly not
> > with MSVC; but I also recall Jorrit to complain, which would indicate
> > MinGW was also affected).
> > 
> > -f.r.
> 
> Not too worried about MSVC on this one.
> 
> Yes, Jorrit has mentioned having to fix MIN/MAX in his project(s).
> 
> I may have been vague about why dropping MIN/MAX. Let me explain. The
> core reason for removing MIN/MAX is that the Android platform does not
> define them.
> 
> Note to lurkers and others - Shameless donations promotion: :-)
> 
> This is early work for Android. Support will not be any time soon.
> 
> People can make this easier by donating to the Crystal Space 3D project
> and allowing more devs to have Android hardware and not rely on slow
> emulation.
> 
> Donations can be made via the CS Sourceforge page.
> 
> http://sourceforge.net/donate/index.php?group_id=649
> 
> Regards
> 
> Phil
> 

I'll answer the Apple question, before it is asked. Apple has support,
but it is limited support at this time due to lack of people working the
platform. To support iOS, we would need both people and donations for
hardware purchases.

Regards

Phil


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