Hello,

From 2003-2006, and some years in between, I've been working on CrystalFighter 
AKA RoamingDragon. http://www.goodnewsjim.com/js2/work/roaming.html

I worked so far until I had a networked fighter without any known bugs.  At 
this point, I went on my own to try and find 3d modelers to work for me, but I 
could find none.  When I realized I had no 3d modelers to work with, I could 
not see the game realized and I shelved it.

I'm currently debating what I can do with my time, and I've considered 
revisiting Crystal Fighter, but I'd need to have 3d models for anyone to want 
to play the game.  How do I get 3d models?  Are there free ones?  Can I 
negotiate a profit sharing deal with a 3d artist?  Do I need to learn how to do 
3d models myself and make them manually?

I believe a MMORPG Tekken style game is doable with 50ms ping times.  I believe 
it could be fun and profitable, but there is a lot of art work required.  


What I can do:
I can advance the game to the point where there are ten fighters to choose 
from, and have a variety of 1v1 and team style matches with ladder ratings.   
Possibly through having a working game, I might attract artists and level 
builders.  I don't want to go this route unless I'm fairly certain I'd be able 
to attract a 3d artist though, as it would take a few months to put together.


What maybe might be a better use of my time could be:
I could make a Crystal Space 3d map editor where you can be inside the map 
while positioning objects, or raising/lowering the terrain.  Then I could deal 
with stick figure art, but have an open world to explore.


Why I have my reservations:
I could end up spending another year or two, and have a game that no one wants 
to play because the art is non-existent.

So I'm looking for advice.  How should I attack this project?  Should I set it 
up a ladder for 1v1 and team based fighting?  Should I go straight to MMORPG by 
doing a level editor?  Does anyone have advice for securing 3d modelers or 3d 
models?  

,Jim
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