It's a lot more easier to do a map per gamemode than fit all gamemodes
in one map. I've done a lot of mapping, in games that use single bsp for
separate gamemodes (CSS, TF2) and games that use more than one gamemodes
per map (L4D2) and for server admins and users, it's a better off with
single gamemode per bsp. Trust me.
-ics
Michael Mayea kirjoitti:
A little short sighted of Valve if you ask me.
On Thu, Feb 14, 2013 at 1:55 PM, Matt Wood <w...@valvesoftware.com
<mailto:w...@valvesoftware.com>> wrote:
No, if you want to make a custom map that has 2 or more distinct
custom modes, you’ll have to release two BSPs.
*From:*csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>
[mailto:csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>] *On Behalf Of
*Georgios Partoulas
*Sent:* Thursday, February 14, 2013 6:47 AM
*To:* csgo_sdk@list.valvesoftware.com
<mailto:csgo_sdk@list.valvesoftware.com>
*Subject:* [Csgo_sdk] Multiple custom gamemodes
First of:
* Fixed some sv convars so they can be executed via map cfg files
Thank you Matty.
Now I have a question/request.
Is it possible to make multiple custom gamemodes for one map? For
example a surf map with 2 custom gamemodes, "surf" and "surf with
respawn".
I guess it's not possible but it would be great if it would be.
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