Thanks for the reply, I know you're correct from experience! I use to have these scrolling water textures that in the .vmf used a proxy, and unless I had them switched off in Hammer it would make the 3D view lag.
However I am not using these now, but I will deduce if I can if there is another culprit texture. On Wed, Nov 25, 2015 at 1:07 PM, RedMser <redmser....@gmx.de> wrote: > Hi, I have noticed that there are some textures that make the CS:GO Hammer > lag incredibly for selections and displacements when using certain textures. > > Seems to be because of it using detail props, but I'm not sure about that. > > Try changing the textures temporarily and see if that fixes anything; > didn't hear of that issue in any other context. > > ~RedMser > > > Am 25.11.2015 um 18:59 schrieb Michael Mayea: > > Hey everyone, been using Hammer for years and never had this problem! > > I've been working on a greybox for a map for about 1 year now, it has gone > through huge changes and currently sits under 900 solids. It's a very > simple map, a true greybox, however it lags like crazy when I go to select > multiple brushes or faces for texturing. > > I've tried everything I can think of, lowering clipping plane, turning on > radius culling, copying my map into a new .vmf, switching off as many > filters as I can. > > I think this is a bug, because my map is relatively simple and my other > maps do not make Hammer lag so I'm stumped. > > Any ideas appreciated! > > > _______________________________________________ > Csgo_sdk mailing > listCsgo_sdk@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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