Pimping of servers? Sorry, thought you were moaning about servers in the UK being sh*te

On 03/06/2012 23:07, Nick Emson wrote:

I think we don't need pimping of servers... we are all op's, hence why we are on this mailing list, no? I have my own...

Beside the immediate correction of said annoyances for the gaming population as a whole, I was hoping for more attention as to why select people are "official" and directed with matchmaking traffic, when they are not fit for purpose. It also highlights a worrying suggestion that if vanilla "official" servers are standardised, the hardware/hosting must be behind the problems. This would suggest there is no official build control for valve official servers, or standardisation -- so why are untrusted people given "official" status.

Regards,

Nick

*From:*ToG Admin [mailto:[email protected]]
*Sent:* 03 June 2012 22:22
*To:* [email protected]; [email protected]
*Subject:* Re: [Csgo_servers] FreeGameServers.GG - 'Official' Valve servers - Why? They suck!

Simples...

autoexec.cfg contains:
sv_search_key "ToG"
mm_dedicated_force_servers 109.70.148.78:27017 // 27017 competitive server - 27015 casual server

And then you'll join a fast UK server every time you choose a competitive match via 'Find a game'.

:)

On 03/06/2012 21:03, Nick Emson wrote:

Can someone at Valve look a little closer at their providers for "official" servers? Not even sure why non-official servers are 'official' servers to begin with, which further distances community dedicated servers, but that topic is for another day...

As touched on in a previous email, I am constantly being thrown onto servers hosted by "FreeGameServers.GG" here in the UK when I use matchmaking for all modes. CONSISTENTLY, every server of theirs is terrible. This observation period is from the last week and a half of gameplay, and shows no end in performance.

Even with stock 5vs5, round starts see a dip in rates, then as the 1^st fire-fights begin the 'IN' rates drop to 30/s, everything judders, warps and so forth. For the rest of the round the performances typically recovers until round end, but never stays consistently at 66/s. Other players on the server (with some savvy know-how) have confirmed the same from their clients, and everyone reports the same performance.

This one example screenshot is from Demolition mode, a few rounds in and about 40 secs into the round after the 1^st casualties have been taken:

Øhttp://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg

This rant should be aimed at the admin, but with no webserver to visit to find a contact (www.freegameservers.gg <http://www.freegameservers.gg> -- promising...) then I guess responsibility falls on Valve if they wish to hand out "official" server status to poorly maintained 3^rd party servers.

Regards,

Nick




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