Dear Valve,

 

when I login a custom bot by using the IBotManager interface the gameserver 
crashes instantly with a roundstart.

 

How to reproduce:

1. Make sure that there are no offical bots online (bot_quota 0)

2. Call "botmanager->CreateBot("crashbot");" to create a bot (where botmanager 
is an instance of IBotManager)

3. Execute "mp_restartgame 1" -> Crash

 

The gameserver creates two dump files:

1. http://pfiles.saigns.de/dmps/crash_srcds.exe_20120811151403_1.dmp

2. http://pfiles.saigns.de/dmps/assert_srcds.exe_20120811151404_2.dmp

 

Additional notes:

- It doesn't matter if the bot executes "joingame; jointeam 3 1; joinclass" or 
not. It crashes everytime.

- I don't call IBotController::RunPlayerMove(). It crashes before my engine is 
able to run any command.

 

Is there any chance to get this fixed?

 

Callstack on my side:

>             server.dll!5902297e()    

                [Frames below may be incorrect and/or missing, no symbols 
loaded for server.dll]       

                server.dll!59022a45()    

                server.dll!5900a747()    

                engine.dll!5ab5e34e() 

                engine.dll!5ab5f363()    

                
sourcemod.2.csgo.dll!__SourceHook_FHCls_IGameEventManager2FireEvent0::Func(IGameEvent
 * p1, bool p2)  Line 40 + 0xd0 bytes      C++

                server.dll!58fc374e()     

                server.dll!58fc4bac()     

                server.dll!58e81f28()     

                
sourcemod.2.csgo.dll!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool 
p1)  Line 54 + 0xa8 bytes                C++

                engine.dll!5ab064d3()   

                engine.dll!5ab092eb() 

                engine.dll!5ab6c0b3()   

                engine.dll!5ab6d5a0()   

                engine.dll!5ab6df2e()   

                engine.dll!5ab7d09b() 

                engine.dll!5ab7d1ea() 

                engine.dll!5ab7d284()   

                engine.dll!5abd574b() 

                engine.dll!5abd3941()   

                dedicated.dll!6e47390b()            

                dedicated.dll!6e47350e()            

                engine.dll!5abd4467()   

                engine.dll!5abff4f0()     

                engine.dll!5abd51ab() 

                dedicated.dll!6e474331()            

                vstdlib.dll!73852165()    

                vgui2.dll!72a6e63f()       

                dedicated.dll!6e4a0310()            

                dedicated.dll!6e4a0310()            

                dedicated.dll!6e474606()            

                KERNELBASE.dll!76224ec3()       

                KERNELBASE.dll!762225bf()        

                KERNELBASE.dll!7622df0b()       

                KERNELBASE.dll!7622e005()       

                ntdll.dll!77867d93()        

                ntdll.dll!7786623f()         

                ntdll.dll!77878157()        

                ntdll.dll!7786623f()         

                ntdll.dll!77866244()        

                kernel32.dll!75d61680()               

                kernel32.dll!75d6702e()               

                gdi32.dll!74fb5d1a()       

                gdi32.dll!74fb5ca2()       

                user32.dll!75e7b9ba()   

                user32.dll!75e7b9d6()   

                srcds.exe!00277d73()    

                srcds.exe!00277dcf()     

                srcds.exe!0027602a()    

                srcds.exe!002724d0()    

                srcds.exe!002784e7()    

                srcds.exe!0027853a()    

                srcds.exe!0027109d()    

                srcds.exe!002718b9()    

                srcds.exe!00275235()    

                kernel32.dll!75d6339a()               

                ntdll.dll!77869ef2()         

                ntdll.dll!77869ec5()

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