hello.

many customers have problems that they cant connect when se map is loaded.
i try many tests since yesterday: you can connect easy on normal maps, is a se
map loaded you and many other cant connect anymore.

you have the same issue ? what can i do in this case ? i test many other
providers servers too, same problem !

Regards Arne


[email protected] hat am 13. August 2012 um 09:01
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> Today's Topics:
>
> 1. GameTypes: could not find matching game type "". (Mitch M)
> 2. Re: My troubles with gamemodes.txt (Einar S. Ids?)
> 3. Re: My troubles with gamemodes.txt (Roberto Omezzolli)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 12 Aug 2012 23:38:41 -0400
> From: Mitch M <[email protected]>
> To: "[email protected]"
> <[email protected]>
> Subject: [Csgo_servers] GameTypes: could not find matching game type
> "".
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
>
>
>
> In the "1 slot server?" thread we ruled out any problems in gamemodes.txt and
> GameModes_Server.txt causing my problem. What is happening is 1 player can
> connect to the server, when the second player tries to connect it gives this
> error in console "GameTypes: could not find matching game type ""." Then times
> out. The whole sequence as it happens in the console is below (in italics)
> Connecting to public(xx.xx.xxx.xxx:27015) ...
> 2249.768: Sending UDP connect to public IP xx.xx.xxx.xxx:27015
> Server using 'public' lobbies, requiring pw no, lobby id 186000052981497
> RememberIPAddressForLobby: lobby 186000052981497 from address
> xx.xx.xxx.xxx:27015
> Unknown command "joingame"
> GameTypes: could not find matching game type "".
> CSysSessionClient: Server ping failed What I have tried: 1: Updated friday and
> used the old gamemodes.txt and GameModes_server.txt files. Figured out that
> was wrong and they were new, deleted them an re-downloaded the new ones. Got
> the server back running and then realized only 1 person can join. Added the
> settings I wanted to be different to GameModes_Server.txt (including
> "maxplayers" "20" in the new spot) and restarted the server. Only 1 player
> could connect still. Checked the email list and tried all the suggestions
> (such as just modifing gamemodes.txt and not using GameModes_Server.txt) that
> where posted for having a 1 slot server. None of them worked for me. 2: Fresh
> install of the server and running it with a basic server.cfg as found here
> https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
> and starting the server (arms race) as found on that page also. This did not
> work, after the first person joins in the server browser it reports 1/1
> players and if the second player tries to join through the server browser its
> says "server full" and if the second player tries to join through console it
> gives the error above (in italics) 3: Tried other peoples working
> gamemodes.txt and GameModes_server.txt files. This does the same as #2 except
> in the server browser it reports 1/20 in the server when the first person
> joins, but the error in console for the second player is the same. 4: pulled
> all my hair out and annoyed some people on this email list. Thanks again for
> everyone help/time
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>
> ------------------------------
>
> Message: 2
> Date: Mon, 13 Aug 2012 08:21:06 +0200
> From: Einar S. Ids? <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] My troubles with gamemodes.txt
> Message-ID:
> <cakxdhcxdsmdkspstvvrxsevuwpr51rkf2ikrrclrnxuvmhp...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I wonder why this isn't receiving more attention...? This is really Game
> Server Operations 101, Valve: Never ever ever /ever/ ever hard-code the
> path to a configuration file. As long as someone might want to include
> server-specific information in a config-file, e.g. maxplayers, you really
> need to provide a way for us to point to a specific file instead of being
> locked to gamemodes_server.txt. Otherwise multi-instance servers simply
> won't work in a reasonable manner, or at all.
>
> Cheers,
> Einar
>
> p.s. Hi Martin and Brendan. Nice to see you here :)
>
> On Sun, Aug 12, 2012 at 1:30 AM, Brendan Cosman <
> [email protected]> wrote:
>
> > Thanks for bringing this up Marin.
> >
> > This is critical for GSPs that don't virtualise the entire server
> > environment or don't want to deal with symlinking files (especially when
> > the list of files may change). Your suggestion #2 is the one that I'd
> > expect to be implemented - a cvar that sets which gamemodes_server.txt to
> > use for that server. Its exactly the same as the current (CSS etc)
> > mapcyclefile and motdfile cvars - in fact, motdfile still exists, so you
> > can set motd's per instance, but not the game mode configuration.
> >
> > I'm currently working on a solution using php scripts to merge GUID marked
> > maplists and gamemode settings into the gamemodes_server.txt file, but I
> > can't believe that this is necessary. I look to Valve as the leaders in
> > dedicated server solutions - when anyone asks me why I'm swearing about
> > DayZ's dedicated servers, I show them how clear and configurable the Source
> > Engine stuff is from out point of view. I understand the idea of moving to
> > a schema for settings rather than a list of cvars to just stuff into the
> > engine, but dropping multiple unique instance per install seems like a big
> > step backwards. If nothing else, game server hardware tends to have lots of
> > CPU, lots of RAM, very fast I/O, but not a lot of disk space (especially
> > where we are using SAN to allocate disk to each blade).
> >
> > Also, just in case I read another thread correctly - GSPs need the ability
> > to lock down the maximum player numbers via the command line and on a
> > per-instance basis. Setting the max players via the gamemodes.txt file is
> > problematic. We can detect and kill servers for customers who push their
> > maxplayers over what they've paid for, but we'd much rather them not be
> > able to do it in the first place.
> >
> > If anything above is unclear or I can be of any help to anyone about our
> > requirements for hosting dedicated CS:GO servers in a professional
> > environment (we use and maintain GameCreate), please let me know.
> >
> > Regards,
> > Brendan Cosman
> > Mammoth Media.
> >
> >
> > ----- Original Message -----
> > From: "Martin Danielson" <[email protected]>
> > To: "csgo servers" <[email protected]>
> > Sent: Sunday, 12 August, 2012 5:44:56 AM GMT +10:00 Brisbane
> > Subject: [Csgo_servers] My troubles with gamemodes.txt
> >
> >
> >
> > I know I can multiply the game installation or symlink but I rather not.
> > So, I usually want to run several server out of one game install.
> >
> > So, I start by pointing the command-line to one server.cfg per server -
> > This works.
> > Next, since I run different sizes on the servers I need to create multiple
> > gamemodes_server.txt - which I cant.
> > I tried copying the gamemodes and adding them as their own and encountered
> > several problems. I sorted the unique keys and name so that the gameserver
> > thinks it's OK, but when I run them they fail to load and go back to casual
> > mode.
> >
> > Not really sure what is going on with this but it would be highly
> > apreciated if you could 1) add your own gamemodes, doesn't work now. 2)
> > command line what gamemodes_server.txt you want to use, jsut like exec 3)
> > maybe document a few things further, referring to
> > gamemodes_server.txt.example when it does not explain anything is moot to
> > say the least.
> >
> > Cheers,
> >
> >
> > Martin Danielson
> > CEO
> > Rocket Blast AB
> >
> > Phone: +46 (0)70 359 37 13
> > E-mail: [email protected]
> > www.rocketblast.com
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
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>
> ------------------------------
>
> Message: 3
> Date: Mon, 13 Aug 2012 09:01:10 +0200
> From: "Roberto Omezzolli" <[email protected]>
> To: <[email protected]>
> Subject: Re: [Csgo_servers] My troubles with gamemodes.txt
> Message-ID: <023f01cd7921$6b867cf0$429376d0$@de>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I agree with everything you say, it is a bit of a shame, that they changed
> things this way.
>
>
>
>
>
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Einar S.
> Ids?
> Gesendet: Montag, 13. August 2012 08:21
> An: [email protected]
> Betreff: Re: [Csgo_servers] My troubles with gamemodes.txt
>
>
>
> I wonder why this isn't receiving more attention...? This is really Game
> Server Operations 101, Valve: Never ever ever /ever/ ever hard-code the path
> to a configuration file. As long as someone might want to include
> server-specific information in a config-file, e.g. maxplayers, you really
> need to provide a way for us to point to a specific file instead of being
> locked to gamemodes_server.txt. Otherwise multi-instance servers simply
> won't work in a reasonable manner, or at all.
>
> Cheers,
> Einar
>
> p.s. Hi Martin and Brendan. Nice to see you here :)
>
> On Sun, Aug 12, 2012 at 1:30 AM, Brendan Cosman
> <[email protected]> wrote:
>
> Thanks for bringing this up Marin.
>
> This is critical for GSPs that don't virtualise the entire server
> environment or don't want to deal with symlinking files (especially when the
> list of files may change). Your suggestion #2 is the one that I'd expect to
> be implemented - a cvar that sets which gamemodes_server.txt to use for that
> server. Its exactly the same as the current (CSS etc) mapcyclefile and
> motdfile cvars - in fact, motdfile still exists, so you can set motd's per
> instance, but not the game mode configuration.
>
> I'm currently working on a solution using php scripts to merge GUID marked
> maplists and gamemode settings into the gamemodes_server.txt file, but I
> can't believe that this is necessary. I look to Valve as the leaders in
> dedicated server solutions - when anyone asks me why I'm swearing about
> DayZ's dedicated servers, I show them how clear and configurable the Source
> Engine stuff is from out point of view. I understand the idea of moving to a
> schema for settings rather than a list of cvars to just stuff into the
> engine, but dropping multiple unique instance per install seems like a big
> step backwards. If nothing else, game server hardware tends to have lots of
> CPU, lots of RAM, very fast I/O, but not a lot of disk space (especially
> where we are using SAN to allocate disk to each blade).
>
> Also, just in case I read another thread correctly - GSPs need the ability
> to lock down the maximum player numbers via the command line and on a
> per-instance basis. Setting the max players via the gamemodes.txt file is
> problematic. We can detect and kill servers for customers who push their
> maxplayers over what they've paid for, but we'd much rather them not be able
> to do it in the first place.
>
> If anything above is unclear or I can be of any help to anyone about our
> requirements for hosting dedicated CS:GO servers in a professional
> environment (we use and maintain GameCreate), please let me know.
>
> Regards,
> Brendan Cosman
> Mammoth Media.
>
>
>
> ----- Original Message -----
> From: "Martin Danielson" <[email protected]>
> To: "csgo servers" <[email protected]>
> Sent: Sunday, 12 August, 2012 5:44:56 AM GMT +10:00 Brisbane
> Subject: [Csgo_servers] My troubles with gamemodes.txt
>
>
>
> I know I can multiply the game installation or symlink but I rather not. So,
> I usually want to run several server out of one game install.
>
> So, I start by pointing the command-line to one server.cfg per server - This
> works.
> Next, since I run different sizes on the servers I need to create multiple
> gamemodes_server.txt - which I cant.
> I tried copying the gamemodes and adding them as their own and encountered
> several problems. I sorted the unique keys and name so that the gameserver
> thinks it's OK, but when I run them they fail to load and go back to casual
> mode.
>
> Not really sure what is going on with this but it would be highly apreciated
> if you could 1) add your own gamemodes, doesn't work now. 2) command line
> what gamemodes_server.txt you want to use, jsut like exec 3) maybe document
> a few things further, referring to gamemodes_server.txt.example when it does
> not explain anything is moot to say the least.
>
> Cheers,
>
>
> Martin Danielson
> CEO
> Rocket Blast AB
>
> Phone: +46 (0)70 359 37 13 <tel:%2B46%20%280%2970%20359%2037%2013>
> E-mail: [email protected]
> www.rocketblast.com
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
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> End of Csgo_servers Digest, Vol 5, Issue 69
> *******************************************
Thank you
Vielen Dank

Arne Nordenholz

General Management
A-ones Game Hosting Company
web: http://www.a-ones.de
email: [email protected]
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