"sv_alltalk"                    "1""

should be:

"sv_alltalk"                    "1"

Notice the two quotation marks you have at the end of the line. There
should only be one.


Kind regards,
*Saul Rennison*


On 15 August 2012 16:52, Alan Kennedy <[email protected]> wrote:

>
> Hi!:
>      When customizing the gametype Arms Race at the gamemodes_server.txt
> file, the parser just goes wild and starts giving errors on startup. If i
> remove this block, and just leave the file with my Casual and Competitive
> blocks, it works like a charm.
>
> This is the first error of a snowball the parser gives:
>
> #KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file
> GameModes_Server.txt
> #GameModes_Server.txt, #gameTypes, #gungame, #gameModes,
> #gungameprogressive, #convars, #
>
> The block that fires this is one, and i'm inserting it after the closing }
> for the "classic" block, just as in the gamemodes.txrt
>
>   "gungame"
>                 {
>                         "gameModes"
>                         {
>                                 "gungameprogressive"
>                                 {
>                                         "maxplayers"
>  "10"
>
>                                         "convars"
>                                         {
>                                                 "sv_alltalk"
>      "1""
>                                                 "sv_deadtalk"
>       "1"
>                                                 "bot_quota"
>       "0"
>
> "sv_vote_issue_kick_allowed"    "0"
>                                         }
>
>                                         // Map groups for online modes
>                                         "mapgroupsMP"
>                                         {
>                                                 "mg_armsrace_3dg"       ""
>                                         }
>
>                                 }
>
>                         }
>
>                 }
>
> Any thoughts?
>
> Thx, Alan //
>
> ----------------------------------------------
> 3DGames Argentina
> http://www.3dgames.com.ar
> Libertad 41, 5to Piso - Capital Federal
> Tel: 4-332-4709
>
> ------------------------------
>
> *From: *"Mitch M" <[email protected]>
> *To: *"csgo servers" <[email protected]>
> *Sent: *Monday, August 13, 2012 11:17:17 PM
> *Subject: *Re: [Csgo_servers] 1 slot server?
>
>  Vitaliy, Thank you so much for helping get this figured out! Is this
> something I did wrong? Or is it the way I was setting up port fowarding? I
> have two servers (one box) with the same ip, but running on different
> ports. Just curious to where is went wrong at the last update. Another
> question is the lobby thing correct? The first player connects normally, as
> in no indication of a lobby but the second player that connects goes to the
> connecting to lobby screen. Is this just the new way of connecting to
> servers? Again thank you very much Vitaliy and everyone else who helped
> (especially ssh and absurd!!) with this, Mitch
> ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Tue, 14 Aug 2012 01:18:53 +0000
> Subject: Re: [Csgo_servers] 1 slot server?
>
>  Mitch, I see that the rest of your configuration is correct and players
> are creating 20-player lobbies, your problem here is very simple - your
> server is on a private IP:
>
>       adronline 192.168.1.138:27017
>
>       adrlocal 192.168.1.138:27017
>
>
>
> That is why other people are getting an error “Failed to ping server” --
> because for everybody outside of your house 192.168.x.x IPs would be
> meaningless.
>
>
>
> If your server box has multiple network cards, one of which is on DMZ, you
> can run srcds with -ip flag and give it the public IP of your DMZ-nic:
>
> srcds ...... -ip 66.67.68.88
>
> then server socket will bind to the correct network interface.
>
>
>
> If your server box is on a single network card and you are configuring
> ports forwarding or assigning multiple IP addresses to the same card it
> might be sufficient to just set a public IP address convar on your server:
>
> srcds ...... +net_public_adr 66.67.68.88
>
>
>
> When run your server with that convar set try connecting to it again and
> do developer 1 followed by mm_debugprint -- you should see your adronline
> being the public IP of your server and your friends should be able to
> connect to you.
>
>
>
> Another server convar if you want to run private / clans / friends / party
> servers is:
>
> sv_steamgroup_exclusive 1
>
> this will prevent people matchmaking onto your server, while still
> allowing you to invite your friends, clan members, etc.
>
>
>
> Sincerely,
>
> -Vitaliy
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Mitch M
> *Sent:* Monday, August 13, 2012 4:43 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] 1 slot server?
>
>
>
> Vitaliy, here is the condump. This is a fresh install without
> modifing very much at all.
>
> https://www.dropbox.com/s/3peyzqlf6j8ooz5/condump002.txt?m
>
> I will work on getting you the same from my Arms race server with it set
> up how I want it.
>
> Thanks for the reply and the help, Mitch
>
>  ------------------------------
>
> From: [email protected]
> To: [email protected]
> Date: Mon, 13 Aug 2012 22:14:01 +0000
> Subject: Re: [Csgo_servers] 1 slot server?
>
> Mitch, can you send me the IP of your server for me to try to connect and
> take a look?
>
>
>
> Alternatively, you could set “developer 1” on your client that can
> connect, type “connect YOURIP:PORT” in the console, then after you get in a
> game do “mm_debugprint” and send me the full spew produced in developer’s
> console which would have your server private and public ip and most session
> settings.
>
>
>
> Thank you,
>
> -Vitaliy
>
>
>
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