Thx man, those small simple chars you don't see until a third-party sees em xD 


Best Regards, Alan // 

---------------------------------------------- 
3DGames Argentina 
http://www.3dgames.com.ar 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 

----- Original Message -----


From: "Saul Rennison" <[email protected]> 
To: "csgo servers" <[email protected]> 
Sent: Wednesday, August 15, 2012 1:03:29 PM 
Subject: Re: [Csgo_servers] Arms Race config parsing issues in 
gamemodes_server.txt 


"sv_alltalk" "1"" 

should be: 

"sv_alltalk" "1" 

Notice the two quotation marks you have at the end of the line. There should 
only be one. 






Kind regards, Saul Rennison 



On 15 August 2012 16:52, Alan Kennedy < [email protected] > wrote: 





Hi!: 


When customizing the gametype Arms Race at the gamemodes_server.txt file, the 
parser just goes wild and starts giving errors on startup. If i remove this 
block, and just leave the file with my Casual and Competitive blocks, it works 
like a charm. 


This is the first error of a snowball the parser gives: 



#KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file 
GameModes_Server.txt 
#GameModes_Server.txt, #gameTypes, #gungame, #gameModes, #gungameprogressive, 
#convars, # 


The block that fires this is one, and i'm inserting it after the closing } for 
the "classic" block, just as in the gamemodes.txrt 



"gungame" 
{ 
"gameModes" 
{ 
"gungameprogressive" 
{ 
"maxplayers" "10" 


"convars" 
{ 
"sv_alltalk" "1"" 
"sv_deadtalk" "1" 
"bot_quota" "0" 
"sv_vote_issue_kick_allowed" "0" 
} 


// Map groups for online modes 
"mapgroupsMP" 
{ 
"mg_armsrace_3dg" "" 
} 


} 


} 


} 

Any thoughts? 


Thx, Alan // 

---------------------------------------------- 
3DGames Argentina 
http://www.3dgames.com.ar 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 




From: "Mitch M" < [email protected] > 
To: "csgo servers" < [email protected] > 
Sent: Monday, August 13, 2012 11:17:17 PM 
Subject: Re: [Csgo_servers] 1 slot server? 


Vitaliy, Thank you so much for helping get this figured out! Is this something 
I did wrong? Or is it the way I was setting up port fowarding? I have two 
servers (one box) with the same ip, but running on different ports. Just 
curious to where is went wrong at the last update. Another question is the 
lobby thing correct? The first player connects normally, as in no indication of 
a lobby but the second player that connects goes to the connecting to lobby 
screen. Is this just the new way of connecting to servers? Again thank you very 
much Vitaliy and everyone else who helped (especially ssh and absurd!!) with 
this, Mitch 



From: [email protected] 
To: [email protected] 
Date: Tue, 14 Aug 2012 01:18:53 +0000 
Subject: Re: [Csgo_servers] 1 slot server? 




Mitch, I see that the rest of your configuration is correct and players are 
creating 20-player lobbies, your problem here is very simple - your server is 
on a private IP: 

adronline 192.168.1.138:27017 

adrlocal 192.168.1.138:27017 



That is why other people are getting an error “Failed to ping server” -- 
because for everybody outside of your house 192.168.x.x IPs would be 
meaningless. 



If your server box has multiple network cards, one of which is on DMZ, you can 
run srcds with -ip flag and give it the public IP of your DMZ-nic: 

srcds ...... -ip 66.67.68.88 

then server socket will bind to the correct network interface. 



If your server box is on a single network card and you are configuring ports 
forwarding or assigning multiple IP addresses to the same card it might be 
sufficient to just set a public IP address convar on your server: 

srcds ...... +net_public_adr 66.67.68.88 



When run your server with that convar set try connecting to it again and do 
developer 1 followed by mm_debugprint -- you should see your adronline being 
the public IP of your server and your friends should be able to connect to you. 



Another server convar if you want to run private / clans / friends / party 
servers is: 

sv_steamgroup_exclusive 1 

this will prevent people matchmaking onto your server, while still allowing you 
to invite your friends, clan members, etc. 



Sincerely, 

-Vitaliy 





From: [email protected] [mailto: 
[email protected] ] On Behalf Of Mitch M 
Sent: Monday, August 13, 2012 4:43 PM 
To: [email protected] 
Subject: Re: [Csgo_servers] 1 slot server? 




Vitaliy, here is the condump. This is a fresh install without modifing very 
much at all. 

https://www.dropbox.com/s/3peyzqlf6j8ooz5/condump002.txt?m 

I will work on getting you the same from my Arms race server with it set up how 
I want it. 

Thanks for the reply and the help, Mitch 





From: [email protected] 
To: [email protected] 
Date: Mon, 13 Aug 2012 22:14:01 +0000 
Subject: Re: [Csgo_servers] 1 slot server? 


Mitch, can you send me the IP of your server for me to try to connect and take 
a look? 



Alternatively, you could set “developer 1” on your client that can connect, 
type “connect YOURIP:PORT” in the console, then after you get in a game do 
“mm_debugprint” and send me the full spew produced in developer’s console which 
would have your server private and public ip and most session settings. 



Thank you, 

-Vitaliy 


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