NO! maxplayers must not be under convars, it needs to be equal to convars:

"GameModes.txt"
{
  "gameTypes"
  {
    "classic"
    {
      "gameModes"
      {
        "casual"
        {
        *"maxplayers"    "20"*
          "convars"
          {
            "bot_quota"     "0"
"mp_friendlyfire" "0"
              "mp_maxrounds"  "20"
              "mp_solid_teammates" "1"
          }

          // Map groups for online modes
          "mapgroupsMP"
          {
            "mg_bomb"    ""
          }
        }

    }
    }
    }
}

 "mapgroups"
  {
    // mapgroup definition
    "mg_bomb"
    {
      "name"      "mg_bomb"
      "maps"
      {
        "de_dust_se"      ""
        "de_dust2_se"     ""
        "de_nuke_se"      ""
        "de_train_se"     ""
        "de_inferno_se"   ""
        "de_aztec_se"     ""
      }
    }
  }
}



Am 19.08.2012 01:23, schrieb Collin Howard:
"GameModes.txt"
{
   "gameTypes"
   {
     "classic"
     {
       "gameModes"
       {
         "casual"
         {
           "convars"
           {
             "bot_quota"     "0"
               *"maxplayers"    "20"*
               "mp_friendlyfire"      "0"
               "mp_maxrounds"  "20"
               "mp_solid_teammates" "1"
           }

           // Map groups for online modes
           "mapgroupsMP"
           {
             "mg_bomb"    ""
           }
         }
    }
    }
    }
}

  "mapgroups"
   {
     // mapgroup definition
     "mg_bomb"
     {
       "name"      "mg_bomb"
       "maps"
       {
         "de_dust_se"      ""
         "de_dust2_se"     ""
         "de_nuke_se"      ""
         "de_train_se"     ""
         "de_inferno_se"   ""
         "de_aztec_se"     ""
       }
     }
   }
}

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to