NO! maxplayers must not be under convars, it needs to be equal to convars:
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
*"maxplayers" "20"*
"convars"
{
"bot_quota" "0"
"mp_friendlyfire" "0"
"mp_maxrounds" "20"
"mp_solid_teammates" "1"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
}
}
}
}
}
}
"mapgroups"
{
// mapgroup definition
"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Am 19.08.2012 01:23, schrieb Collin Howard:
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"bot_quota" "0"
*"maxplayers" "20"*
"mp_friendlyfire" "0"
"mp_maxrounds" "20"
"mp_solid_teammates" "1"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
}
}
}
}
}
}
"mapgroups"
{
// mapgroup definition
"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers