> Now here's the real kicker:
>
> NONE of these allow setting hidden CVAR's.  for example, sv_minupdaterate.
>  If you want to set those, you still have to do use sourcemod to do it via
> sm_cvar (assuming you're using Sourcemod).
>
>
> I hope we can still set convars via the  gamemodes server file, but, then
> again I won't be all that upset if we can't.  Thank God for sm_cvar.
>
> All of this was a lot simpler when ALL CONFIG was via straight config
> files.

So, it looks like the "convars" key in your server's custom gamemodes text
file is no longer used either.  Just for the heck of it I tried  putting
the "hidden" cvars in there that it used to let you set there (before last
night's update) and they were not set.  None of them.

So again, thank God for sm_cvar.

I won't complain about this.  It is a step in the right direction IMO -
making running these servers more like it used to be - strictly via .cfg
files.  We're used to some cvars having to be set via sm_cvar.

Just as long as those cvars remain settable via sourcemod.


I never saw much/any value to defining server cvars in a key-values text
file that obviously doesn't get re-read on each map change, or that the
only way to make the server re-read it is to restart the server.  That
alone is reason enough to not put cvars you care about there.  Except the
kind that you know you'll never want to change.

>
> Sure would like to see per-map .cfg files though, or if we're supposed to
> do that via .kv's now, a working example map .kv file that sets
> map-specific cvars.  There are some maps that are "fun" to play, but not
> for the mp_timelimit amount of time you have the default server config set
> to.  Stuff like that.
>
>
>
>
>
>
>
>
>
>
>
>> Apologies for incomplete message earlier - accidentally clicked CTRL+S
>>
>> Correct me if I am wrong about any of the following:
>>
>>    - cfg/autoexec.cfg
>>       - executed first
>>    - gamemodes.txt
>>       - never touch
>>       - executed first, and once
>>    - gamemodes_server.txt
>>       - edit this with changes to convars available in gamemodes.txt,
>> model
>>       it after the structure seen in gamemodes_server_example.txt
>>    - cfg/gamemode_xxx.cfg
>>       - never touch
>>       - these .cfg files get executed on every map change, when in this
>>       gamemode
>>    - cfg/gamemode_xxx_server.cfg
>>       - edit this with only changes to convars available in
>>       gamemodes_xxx.cfg
>>    - cfg/server.cfg
>>       - executed last
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________
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>


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