"but until SM can change the CS:GO server
engine's opinion of what the next map is going to be, "

what about nextlevel cvar ? it's locked buy can be changed with sm_cvar

2012/9/7 Mitch M <[email protected]>

>  Thanks for the plugin :)
>
> > Date: Fri, 7 Sep 2012 07:25:38 -0400
> > From: [email protected]
> > To: [email protected]
> > Subject: Re: [Csgo_servers] CS:GO server display of Next Map:
> functionality
>
> >
> > > This is a bit long-winded, but the quick summary is: this is a request
> > > for Valve to make display of the "Next Map: <blah>" chat message at map
> > > end *OPTIONAL* via CVAR.
> > >
> >
> > For anybody else who is having this problem, there's a small plugin I
> > wrote to fix this.
> >
> > Rather than spam the list with a re-post of the same info I just replied
> > to an older thread about map cycle and next map display issues, here's a
> > link to that post:
> >
> >
> http://www.mail-archive.com/[email protected]/msg03154.html
> >
> >
> > And here is the link to my plugin post on the AlliedMods forums:
> >
> > https://forums.alliedmods.net/showthread.php?p=1793152
> >
> >
> > I'm sure the critics and peanut gallery will come out of the woodwork
> > (they always do on these lists), but until SM can change the CS:GO server
> > engine's opinion of what the next map is going to be, you'll need this if
> > you ever use an SM facility (like a map vote or the sm_nextmap command)
> to
> > set the next map and don't want to see the wrong map shown in an
> > end-of-map chat message.
> >
> > Use it, or don't. It works for me.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > >
> > > The longer-winded version:
> > >
> > > So, now that I have had some time to experiment with Sourcemod-based
> map
> > > voting on the different game modes, I've enabled it on a few of the
> > > servers. Sourcemod has much better configurability of map voting,
> either
> > > with one of various plugins already available out there or even writing
> > > your own if you like.
> > >
> > > There is one problem, however. CS:GO does not seem to have the
> equivalent
> > > of a "nextmap" command, at least, this seems to be what people who do
> > > Sourcemod development are saying. ie, a command that lets you tell the
> > > dedicated server "change what you think the next map is supposed to be
> to
> > > THIS MAP".
> > >
> > > At the end of a map, however its end conditions occur, CS:GO displays
> > > "Next Map: <blah>" in the chat area. I have already tested and noted
> > > here in a previous post that whatever is listed after the current map
> in
> > > the server's configured +mapcyclefile is what the server will print as
> the
> > > next map - whether it actually GOES to that map next or not.
> > >
> > > The map it will actually go to next, with Sourcemod completely out of
> the
> > > picture (not even loaded) is what is listed next the configured map
> group.
> > > So if your mapcycle file and the current mapgroup aren't in sync, that
> > > Next Map: <blah> chat message is going to "lie" to you.
> > >
> > > So in other words, this is already questionable or possibly even
> broken --
> > > or at minimum something that server operators need to be fully aware of
> > > and understand -- without bringing MM:S/SM into the equation.
> > >
> > > Now when you add sourcemod map voting into the picture, you see the
> > > problem described above manifest in a slightly different variation. But
> > > it's for the same root cause, as far as I can tell so far:
> > >
> > > CS:GO *always* prints its "Next Map: <blah>" message based on the
> contents
> > > of the defined mapcyclefile. Even if the map listed next in the
> mapgroup
> > > definition is a different map.
> > >
> > > This is actually a good thing, inasmuch as you at least have something
> > > (that mapcyclefile) to point Sourcemod at so it can be on the same
> page.
> > > You just have to make sure you keep your mapcyclefile and mapgroup
> > > definition in agreement.
> > >
> > > But when players vote a map in via Sourcemod -- the server STILL prints
> > > what it thinks the next map will be based on the mapcyclefile. ie, the
> > > wrong map. Thanks to Sourcemod, the server actually DOES go to the map
> > > that got voted in, but not until after it has printed a chat message
> > > suggesting it is going to load the wrong map next. Let's face it, that
> is
> > > enough for some of our 'clientelle' to complain or just disconnect
> before
> > > they even see the map they voted in actually DOES get loaded next.
> > >
> > > So while I can imagine getting to the bottom of all this and fixing it
> > > could take some time, testing, and so forth, there is a simple bandaid
> > > measure Valve could implement in the meantime:
> > >
> > > MAKE THAT "Next Map: <blah>" MESSAGE THE SERVER ALWAYS PRINTS AT MAP
> END
> > > *OPTIONAL* VIA A CVAR.
> > >
> > > Something like sv_mapend_shownextmapmsg.
> > >
> > > That way, if we don't like what it says (because it's wrong), we can
> just
> > > turn it off.
> > >
> > > Thanks in advance for any consideration.
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
> >
> >
> > _______________________________________________
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>
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-- 
Pozdrawiam,
KawMAN
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