I've checked that cvars value several times with sm_cvar and it seems
to be empty all the time.

On Fri, Sep 7, 2012 at 7:35 PM, KawMAN <[email protected]> wrote:
> "but until SM can change the CS:GO server
> engine's opinion of what the next map is going to be, "
>
> what about nextlevel cvar ? it's locked buy can be changed with sm_cvar
>
>
> 2012/9/7 Mitch M <[email protected]>
>>
>> Thanks for the plugin :)
>>
>> > Date: Fri, 7 Sep 2012 07:25:38 -0400
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: Re: [Csgo_servers] CS:GO server display of Next Map:
>> > functionality
>>
>> >
>> > > This is a bit long-winded, but the quick summary is: this is a request
>> > > for Valve to make display of the "Next Map: <blah>" chat message at
>> > > map
>> > > end *OPTIONAL* via CVAR.
>> > >
>> >
>> > For anybody else who is having this problem, there's a small plugin I
>> > wrote to fix this.
>> >
>> > Rather than spam the list with a re-post of the same info I just replied
>> > to an older thread about map cycle and next map display issues, here's a
>> > link to that post:
>> >
>> >
>> > http://www.mail-archive.com/[email protected]/msg03154.html
>> >
>> >
>> > And here is the link to my plugin post on the AlliedMods forums:
>> >
>> > https://forums.alliedmods.net/showthread.php?p=1793152
>> >
>> >
>> > I'm sure the critics and peanut gallery will come out of the woodwork
>> > (they always do on these lists), but until SM can change the CS:GO
>> > server
>> > engine's opinion of what the next map is going to be, you'll need this
>> > if
>> > you ever use an SM facility (like a map vote or the sm_nextmap command)
>> > to
>> > set the next map and don't want to see the wrong map shown in an
>> > end-of-map chat message.
>> >
>> > Use it, or don't. It works for me.
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > >
>> > > The longer-winded version:
>> > >
>> > > So, now that I have had some time to experiment with Sourcemod-based
>> > > map
>> > > voting on the different game modes, I've enabled it on a few of the
>> > > servers. Sourcemod has much better configurability of map voting,
>> > > either
>> > > with one of various plugins already available out there or even
>> > > writing
>> > > your own if you like.
>> > >
>> > > There is one problem, however. CS:GO does not seem to have the
>> > > equivalent
>> > > of a "nextmap" command, at least, this seems to be what people who do
>> > > Sourcemod development are saying. ie, a command that lets you tell the
>> > > dedicated server "change what you think the next map is supposed to be
>> > > to
>> > > THIS MAP".
>> > >
>> > > At the end of a map, however its end conditions occur, CS:GO displays
>> > > "Next Map: <blah>" in the chat area. I have already tested and noted
>> > > here in a previous post that whatever is listed after the current map
>> > > in
>> > > the server's configured +mapcyclefile is what the server will print as
>> > > the
>> > > next map - whether it actually GOES to that map next or not.
>> > >
>> > > The map it will actually go to next, with Sourcemod completely out of
>> > > the
>> > > picture (not even loaded) is what is listed next the configured map
>> > > group.
>> > > So if your mapcycle file and the current mapgroup aren't in sync, that
>> > > Next Map: <blah> chat message is going to "lie" to you.
>> > >
>> > > So in other words, this is already questionable or possibly even
>> > > broken --
>> > > or at minimum something that server operators need to be fully aware
>> > > of
>> > > and understand -- without bringing MM:S/SM into the equation.
>> > >
>> > > Now when you add sourcemod map voting into the picture, you see the
>> > > problem described above manifest in a slightly different variation.
>> > > But
>> > > it's for the same root cause, as far as I can tell so far:
>> > >
>> > > CS:GO *always* prints its "Next Map: <blah>" message based on the
>> > > contents
>> > > of the defined mapcyclefile. Even if the map listed next in the
>> > > mapgroup
>> > > definition is a different map.
>> > >
>> > > This is actually a good thing, inasmuch as you at least have something
>> > > (that mapcyclefile) to point Sourcemod at so it can be on the same
>> > > page.
>> > > You just have to make sure you keep your mapcyclefile and mapgroup
>> > > definition in agreement.
>> > >
>> > > But when players vote a map in via Sourcemod -- the server STILL
>> > > prints
>> > > what it thinks the next map will be based on the mapcyclefile. ie, the
>> > > wrong map. Thanks to Sourcemod, the server actually DOES go to the map
>> > > that got voted in, but not until after it has printed a chat message
>> > > suggesting it is going to load the wrong map next. Let's face it, that
>> > > is
>> > > enough for some of our 'clientelle' to complain or just disconnect
>> > > before
>> > > they even see the map they voted in actually DOES get loaded next.
>> > >
>> > > So while I can imagine getting to the bottom of all this and fixing it
>> > > could take some time, testing, and so forth, there is a simple bandaid
>> > > measure Valve could implement in the meantime:
>> > >
>> > > MAKE THAT "Next Map: <blah>" MESSAGE THE SERVER ALWAYS PRINTS AT MAP
>> > > END
>> > > *OPTIONAL* VIA A CVAR.
>> > >
>> > > Something like sv_mapend_shownextmapmsg.
>> > >
>> > > That way, if we don't like what it says (because it's wrong), we can
>> > > just
>> > > turn it off.
>> > >
>> > > Thanks in advance for any consideration.
>> > >
>> > > _______________________________________________
>> > > Csgo_servers mailing list
>> > > [email protected]
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> > >
>> >
>> >
>> > _______________________________________________
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>>
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>
>
>
>
> --
> Pozdrawiam,
> KawMAN
>
>
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