I've made my own little Scrip and do some adjustments for Teklabuser
(I hate Teklab!).
One is a shell script, the other is written in python which includes
the version checking over the steamapi.

The shellscript:
http://sourceserver.info/board102-main/board5-dedicated-server/board29-anleitungen/5745-cs-go-autoupdate-f-r-teklab-user/

Sorry, it's only in german. Maybe i can it translate later. At the
moment there are some questions I've to find out.
Where does the steamcmd stores files for caching? Are the files stored
directly into the serverbasedir or is steamcmd using the some folders
for chaching in the installpath of steamcmd?
I think its better to for Teklabusers to pack the steamcmd-tool into
the serverbasedir. Then you don't have any problems with write access.
The loginfile can be stored on a path outside of the customer home
directory.

Greetings
Andre Müller


2012/9/15 Marco Padovan <[email protected]>:
> I disabled steamguard on all the accounts used by the servers...
>
>
> Il 15/09/2012 11:58, feugatos ha scritto:
>
> I have another weird problem with the autoupdate function and SteamCMD in
> general.
> Every once in a while I have to login using a SteamGuard code.
> The SteamGuard code wasn't supposed to be required only once?
> For some reason I couldn't get the latest update because SteamCMD couldn't
> login to my Steam account without a SteamGuard code.
>
> Dimitrios Zarras (feugatos)
> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>
> On 09/15/2012 12:18 PM, Marco Padovan wrote:
>
> worked fine for me...
>
> make sure each server is running a different steam user.... if they are all
> running the same user it will keep failing as a user can login to steam only
> from one place a time...
>
> if all servers are restarting and updating at the same time they will all
> fail (or in the best case just one will go ok)
>
>
> Il 15/09/2012 01:41, budi ha scritto:
>
> So I've had the autoupdate commands added to my launch options since the
> last
> update, and in the light of the latest server update today, all my servers
> are launching then crashing. What am I missing?
>
> Launch options: -autoupdate -steam_dir /srv/steam -steamcmd_script
> csgo-update.txt
> (csgo-update.txt is located in /srv/steam/)
>
> Content of csgo-update.txt:
> login xxx xxx
> force_install_dir ../csgo_ds/
> app_update 740 validate
> quit
>
> Log:
> ...
> VAC secure mode is activated.
>  MasterRequestRestart
> Your server is out of date and will be shutdown during hibernation or
> changelevel, whichever comes first.
> Server is hibernating. Shutting down right now
> Shutdown function NET_Shutdown() not in list!!!
> #Reference Count for Material __particlesdepthwrite (1) != 0
> Missing shutdown function for g_pMatchFramework->Init() :
> g_pMatchFramework->Shutdown()
> File /srv/csgo_ds/csgo/pak01_012.vpk was never closed
> File /srv/csgo_ds/csgo/pak01_012.vpk was never closed
> File /srv/csgo_ds/csgo/pak01_017.vpk was never closed
> (etc. it continues to list a few more pak files)
>
> Does the autoupdate launch option work for anyone else?
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Autoupdating-tp1454.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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