Ok Thanks :)

On 15 September 2012 17:51, Winnie the Pooh <[email protected]> wrote:
> No.
>
> On Sep 15, 2012 9:51 AM, "4nothing.org Admin" <[email protected]>
> wrote:
>>
>> Does the autoupdate work on Windows?
>> Quoting Andre Müller <[email protected]>:
>>
>>> I've made my own little Scrip and do some adjustments for Teklabuser
>>> (I hate Teklab!).
>>> One is a shell script, the other is written in python which includes
>>> the version checking over the steamapi.
>>>
>>> The shellscript:
>>>
>>> http://sourceserver.info/board102-main/board5-dedicated-server/board29-anleitungen/5745-cs-go-autoupdate-f-r-teklab-user/
>>>
>>> Sorry, it's only in german. Maybe i can it translate later. At the
>>> moment there are some questions I've to find out.
>>> Where does the steamcmd stores files for caching? Are the files stored
>>> directly into the serverbasedir or is steamcmd using the some folders
>>> for chaching in the installpath of steamcmd?
>>> I think its better to for Teklabusers to pack the steamcmd-tool into
>>> the serverbasedir. Then you don't have any problems with write access.
>>> The loginfile can be stored on a path outside of the customer home
>>> directory.
>>>
>>> Greetings
>>> Andre Müller
>>>
>>>
>>> 2012/9/15 Marco Padovan <[email protected]>:
>>>>
>>>> I disabled steamguard on all the accounts used by the servers...
>>>>
>>>>
>>>> Il 15/09/2012 11:58, feugatos ha scritto:
>>>>
>>>> I have another weird problem with the autoupdate function and SteamCMD
>>>> in
>>>> general.
>>>> Every once in a while I have to login using a SteamGuard code.
>>>> The SteamGuard code wasn't supposed to be required only once?
>>>> For some reason I couldn't get the latest update because SteamCMD
>>>> couldn't
>>>> login to my Steam account without a SteamGuard code.
>>>>
>>>> Dimitrios Zarras (feugatos)
>>>> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>>>>
>>>> On 09/15/2012 12:18 PM, Marco Padovan wrote:
>>>>
>>>> worked fine for me...
>>>>
>>>> make sure each server is running a different steam user.... if they are
>>>> all
>>>> running the same user it will keep failing as a user can login to steam
>>>> only
>>>> from one place a time...
>>>>
>>>> if all servers are restarting and updating at the same time they will
>>>> all
>>>> fail (or in the best case just one will go ok)
>>>>
>>>>
>>>> Il 15/09/2012 01:41, budi ha scritto:
>>>>
>>>> So I've had the autoupdate commands added to my launch options since the
>>>> last
>>>> update, and in the light of the latest server update today, all my
>>>> servers
>>>> are launching then crashing. What am I missing?
>>>>
>>>> Launch options: -autoupdate -steam_dir /srv/steam -steamcmd_script
>>>> csgo-update.txt
>>>> (csgo-update.txt is located in /srv/steam/)
>>>>
>>>> Content of csgo-update.txt:
>>>> login xxx xxx
>>>> force_install_dir ../csgo_ds/
>>>> app_update 740 validate
>>>> quit
>>>>
>>>> Log:
>>>> ...
>>>> VAC secure mode is activated.
>>>>  MasterRequestRestart
>>>> Your server is out of date and will be shutdown during hibernation or
>>>> changelevel, whichever comes first.
>>>> Server is hibernating. Shutting down right now
>>>> Shutdown function NET_Shutdown() not in list!!!
>>>> #Reference Count for Material __particlesdepthwrite (1) != 0
>>>> Missing shutdown function for g_pMatchFramework->Init() :
>>>> g_pMatchFramework->Shutdown()
>>>> File /srv/csgo_ds/csgo/pak01_012.vpk was never closed
>>>> File /srv/csgo_ds/csgo/pak01_012.vpk was never closed
>>>> File /srv/csgo_ds/csgo/pak01_017.vpk was never closed
>>>> (etc. it continues to list a few more pak files)
>>>>
>>>> Does the autoupdate launch option work for anyone else?
>>>>
>>>>
>>>>
>>>> --
>>>> View this message in context:
>>>> http://csgo-servers.1073505.n5.nabble.com/Autoupdating-tp1454.html
>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>
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