I actually interviewed some of the top players in Finland about this
tickrate debate. They all argued that there is a clear difference between
64 and 128 tickrates and ESL league does not even allow using other than
128 tickrate servers on league matches. They also said that they have
noticed the door problem and that it is not really a problem at all, since
everyone at competitive gaming just blow the doors away with a HE grenade.

They also said that they quit playing CS: Source after the tickrate was
locked and moved back to CS 1.6. The tickrate locking was one of the
biggest failure in source competitive playing history.

I am the biggest game server provider in Finland and I do have good
contacts with the top players in the major competitive leagues. I have said
this before but locking the tickrate to a lower value would be absolutely a
gigantic fuck up and would absolutely without now doubt ruin CS:GO (and
Valves) reputation at competitive playing.

CS: Source was a failure of getting the masses move from CS 1.6 so do not
make the same mistakes with CS:GO. CS:GO is at the moment very popular in
competitive playing so do not fuck it up with locking the tickrate because
some random server providers (multiplay) are whining about it with no
reason.

And asking about proof how the tickrate 128 is better is the same as asking
that can you proof that the 64tick is not crappier? The fact that the top
players in Europe say that there is a very noticeable difference is proof
enough.

If some server hoster (multiplay) has crappy server hardware which is not
capable of running 128 tick servers it is not a reason to lock it to
everyone. Tickrate should never ever be locked to any value, it should
aways be freely configurable option. That way we can host 128 tickrate
competitive servers for the top players in the world who travel around the
world with different competitions and represent CS:GO in different
tournaments and help get the game the most successfull CS ever.

And also host high slot public servers with 64 tickrate since they do not
have to be so high performance server and that way they use less CPU and we
can host more slots.

Remember this and end this stupid conversation about tickrates. These are
the facts and if someone disagrees with me, then he is simply wrong or has
some mental problems. You cant argue with facts.

- Valtteri

2012/9/21 lcz # GalegO <[email protected]>

> I have a solution:
>
> Tock a HE and explode all the doors!!! So you don't need to wait the slow
> door to open...
>
> BR,
> lcz # GalegO
>
>
>   ------------------------------
> *De:* Nomaan Ahmad <[email protected]>
> *Para:* [email protected]
> *Enviadas:* Sexta-feira, 21 de Setembro de 2012 13:23
> *Assunto:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
> de_nuke_se move slower than when it is @ 64 tick server
>
> ITS ONLY A FUCKING DOOR FFS....
>
> On 21 September 2012 17:15, Steven Hartland <[email protected]>wrote:
>
> **
> Which evidence are you referring to?
>
> ----- Original Message -----
> *From:* Absurd Minds <[email protected]>
> *To:* [email protected]
> *Sent:* Friday, September 21, 2012 5:10 PM
> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
> de_nuke_se move slower than when it is @ 64 tick server
>
> Exactly. The difference is so remarkably clear I don't understand why
> people are trying to twist these words into incoherence in an attempt to
> 'prove' there isn't a difference. There is clearly a difference if you
> play, and clearly a difference if you read the 'evidence' with intellectual
> honest instead of dishonest word play
>
>
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