There was a time on the mailing list where you could have a discussion when
valid articles are posted.
This discussion seems to have lost all of it's people who actually review
information that's posted, and
then create a well rounded rebuttle to why tickrate should be limited.
Right now it's players who think they're able to feel the servers tickrate in
their mouse, or see it on their
monitors.
I might as well go argue this on the SPUF. I can see this is going nowhere, and
has become a complete
waste of my time trying to educate people who aren't opened minded enough to
even read a wiki page about
interpolation.
______________________________________
Level 3 Technician
Griffin Networks LLC - Gaming Solutions
----- Original Message -----
From: Steven Hartland
To: [email protected]
Sent: Friday, September 21, 2012 12:15 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at
de_nukeorde_nuke_se move slower than when it is @ 64 tick server
Which evidence are you referring to?
----- Original Message -----
From: Absurd Minds
To: [email protected]
Sent: Friday, September 21, 2012 5:10 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
de_nuke_se move slower than when it is @ 64 tick server
Exactly. The difference is so remarkably clear I don't understand why
people are trying to twist these words into incoherence in an attempt to
'prove' there isn't a difference. There is clearly a difference if you play,
and clearly a difference if you read the 'evidence' with intellectual honest
instead of dishonest word play
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