Does mp_endmatch_votenextmap randomly choose maps to vote on for the
next one or is there a way to define which ones it chooses?

On Thu, Mar 7, 2013 at 2:38 PM, Ido Magal <[email protected]> wrote:
> 1.22.2.6 is now live.
>
>
>
> Thanks.
>
>
>
> Release Notes for 3/7/2013
>
>
>
> [MISC]
>
>
>
> - Dedicated servers hosting workshop maps now record previously hosted
> collection information. This allows workshop servers to keep operating when
> steam servers are down.
>
> - Old versions of workshop maps now properly remove themselves from disk
> when the map gets renamed.
>
> - If a server is running a map group and has mp_endmatch_votenextmap set to
> 1, players vote for the next map at the end of the match
>
>
>
> - Fixed a regression where leaderboards were sometimes not getting updated
> for classic competitive mode.
>
> - Added concommand tv_time_remaining that prints how much time is remaining
> to the broadcast after the match has ended. This provides admins a method to
> confirm that the broadcast is complete before changing the level.
>
> - Round backup files now correctly strip workshop path when expanding %map%
> pattern token.
>
> - Round backups now correctly restore player team assignments even when
> restoring backup from other match half or from halftime.
>
> - Round backups support restoring match in overtime phase.
>
> - mp_warmup_end can now only be called if in warmup.
>
> - Team changes in warmup now take effect immediately.
>
>
>
> - Added built-in game rules for resolving tied competitive matches in
> overtime periods.
>
> - Overtime convars:
>
> - mp_overtime_enable - match will go to overtime if tied in regulation time.
>
> - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime,
> teams switch sides halfway through the overtime.
>
> - mp_overtime_startmoney( default 10000 ) - sets starting money for each
> overtime half.
>
> - mp_overtime_halftime_pausetimer - when enabled will turn on another convar
> mp_halftime_pausetimer after tied regulation time and after each overtime
> half which would require match server admin/bot to set
> mp_halftime_pausetimer to zero when teams are ready to proceed.
>
>
>
>
>
> From: Ido Magal
> Sent: Thursday, March 07, 2013 11:02 AM
> To: [email protected]
> Subject: CSGO patch
>
>
>
> will be out shortly.
>
>
>
> Thanks.
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
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