Does mp_endmatch_votenextmap randomly choose maps to vote on for the next one or is there a way to define which ones it chooses?
On Thu, Mar 7, 2013 at 2:38 PM, Ido Magal <[email protected]> wrote: > 1.22.2.6 is now live. > > > > Thanks. > > > > Release Notes for 3/7/2013 > > > > [MISC] > > > > - Dedicated servers hosting workshop maps now record previously hosted > collection information. This allows workshop servers to keep operating when > steam servers are down. > > - Old versions of workshop maps now properly remove themselves from disk > when the map gets renamed. > > - If a server is running a map group and has mp_endmatch_votenextmap set to > 1, players vote for the next map at the end of the match > > > > - Fixed a regression where leaderboards were sometimes not getting updated > for classic competitive mode. > > - Added concommand tv_time_remaining that prints how much time is remaining > to the broadcast after the match has ended. This provides admins a method to > confirm that the broadcast is complete before changing the level. > > - Round backup files now correctly strip workshop path when expanding %map% > pattern token. > > - Round backups now correctly restore player team assignments even when > restoring backup from other match half or from halftime. > > - Round backups support restoring match in overtime phase. > > - mp_warmup_end can now only be called if in warmup. > > - Team changes in warmup now take effect immediately. > > > > - Added built-in game rules for resolving tied competitive matches in > overtime periods. > > - Overtime convars: > > - mp_overtime_enable - match will go to overtime if tied in regulation time. > > - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, > teams switch sides halfway through the overtime. > > - mp_overtime_startmoney( default 10000 ) - sets starting money for each > overtime half. > > - mp_overtime_halftime_pausetimer - when enabled will turn on another convar > mp_halftime_pausetimer after tied regulation time and after each overtime > half which would require match server admin/bot to set > mp_halftime_pausetimer to zero when teams are ready to proceed. > > > > > > From: Ido Magal > Sent: Thursday, March 07, 2013 11:02 AM > To: [email protected] > Subject: CSGO patch > > > > will be out shortly. > > > > Thanks. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
