Perhaps they can add a 'randomize' cvar and have that randomize the order of 
the maps displayed for voting, in addition a second, third, fourth page for 
those that have collections larger than 10 maps.

Andrew

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Absurd Minds
Sent: March 7, 2013 5:09 PM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO patch

Alright, nevermind, I played through and see that it just picks the first ten 
maps. This is actually less preferable to me than a straight rotation, because 
it means only the first ten maps will ever get played.

On Thu, Mar 7, 2013 at 4:27 PM, Absurd Minds <[email protected]> wrote:
> Does mp_endmatch_votenextmap randomly choose maps to vote on for the 
> next one or is there a way to define which ones it chooses?
>
> On Thu, Mar 7, 2013 at 2:38 PM, Ido Magal <[email protected]> wrote:
>> 1.22.2.6 is now live.
>>
>>
>>
>> Thanks.
>>
>>
>>
>> Release Notes for 3/7/2013
>>
>>
>>
>> [MISC]
>>
>>
>>
>> - Dedicated servers hosting workshop maps now record previously 
>> hosted collection information. This allows workshop servers to keep 
>> operating when steam servers are down.
>>
>> - Old versions of workshop maps now properly remove themselves from 
>> disk when the map gets renamed.
>>
>> - If a server is running a map group and has mp_endmatch_votenextmap 
>> set to 1, players vote for the next map at the end of the match
>>
>>
>>
>> - Fixed a regression where leaderboards were sometimes not getting 
>> updated for classic competitive mode.
>>
>> - Added concommand tv_time_remaining that prints how much time is 
>> remaining to the broadcast after the match has ended. This provides 
>> admins a method to confirm that the broadcast is complete before changing 
>> the level.
>>
>> - Round backup files now correctly strip workshop path when expanding 
>> %map% pattern token.
>>
>> - Round backups now correctly restore player team assignments even 
>> when restoring backup from other match half or from halftime.
>>
>> - Round backups support restoring match in overtime phase.
>>
>> - mp_warmup_end can now only be called if in warmup.
>>
>> - Team changes in warmup now take effect immediately.
>>
>>
>>
>> - Added built-in game rules for resolving tied competitive matches in 
>> overtime periods.
>>
>> - Overtime convars:
>>
>> - mp_overtime_enable - match will go to overtime if tied in regulation time.
>>
>> - mp_overtime_maxrounds( default 6 ) - sets number of rounds for 
>> overtime, teams switch sides halfway through the overtime.
>>
>> - mp_overtime_startmoney( default 10000 ) - sets starting money for 
>> each overtime half.
>>
>> - mp_overtime_halftime_pausetimer - when enabled will turn on another 
>> convar mp_halftime_pausetimer after tied regulation time and after 
>> each overtime half which would require match server admin/bot to set 
>> mp_halftime_pausetimer to zero when teams are ready to proceed.
>>
>>
>>
>>
>>
>> From: Ido Magal
>> Sent: Thursday, March 07, 2013 11:02 AM
>> To: [email protected]
>> Subject: CSGO patch
>>
>>
>>
>> will be out shortly.
>>
>>
>>
>> Thanks.
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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