Plus, its a global game. No time is truly convenient
On May 15, 2013 10:14 PM, "sergiusz majer" <[email protected]> wrote:

> The deployment and finalizing probably takes all day and is released at
> the end of the day when work is done for release.
>
>
> On Wed, May 15, 2013 at 11:11 PM, Nick Castelli <[email protected]>wrote:
>
>>  Valve,
>>
>> I understand that you release patches during normal business hours so you
>> can address any issues post-patch, but why don't you release patches during
>> off-times?  You like Wednesdays?  Fine.  Release the patch first thing
>> Wednesday morning.  Patches are being released during peak hours and it's
>> very disruptive.
>>
>> Nick
>>
>>
>> On 5/15/2013 3:47 PM, Ido Magal wrote:
>>
>>  The update is now live. Thanks.****
>>
>> ** **
>>
>> Release Notes for 5/15/2013****
>>
>> ** **
>>
>> [ MAPS ]****
>>
>> - de_train: Fixed grenade collision bug, other minor bugs.****
>>
>> ** **
>>
>> [ MISC ]****
>>
>> - Added a convar sv_vote_allow_in_warmup defaulting to off and
>> controlling whether votes are allowed during warmup.****
>>
>> - Shooting through a nodraw surface now doesn't count as a gun
>> penetration (you can always shoot through nodraw).****
>>
>> - Consolidated Map Groups in Classic Casual and Demolition modes.****
>>
>> ** **
>>
>> ** **
>>
>> *From:* Ido Magal
>> *Sent:* Wednesday, May 15, 2013 3:09 PM
>> *To:* '[email protected]'
>> *Subject:* update****
>>
>> ** **
>>
>> We hope to have a patch ready shortly.****
>>
>> ** **
>>
>> Thanks.****
>>
>> ** **
>>
>>
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>>
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>
>
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