Plus, its a global game. No time is truly convenient On May 15, 2013 10:14 PM, "sergiusz majer" <[email protected]> wrote:
> The deployment and finalizing probably takes all day and is released at > the end of the day when work is done for release. > > > On Wed, May 15, 2013 at 11:11 PM, Nick Castelli <[email protected]>wrote: > >> Valve, >> >> I understand that you release patches during normal business hours so you >> can address any issues post-patch, but why don't you release patches during >> off-times? You like Wednesdays? Fine. Release the patch first thing >> Wednesday morning. Patches are being released during peak hours and it's >> very disruptive. >> >> Nick >> >> >> On 5/15/2013 3:47 PM, Ido Magal wrote: >> >> The update is now live. Thanks.**** >> >> ** ** >> >> Release Notes for 5/15/2013**** >> >> ** ** >> >> [ MAPS ]**** >> >> - de_train: Fixed grenade collision bug, other minor bugs.**** >> >> ** ** >> >> [ MISC ]**** >> >> - Added a convar sv_vote_allow_in_warmup defaulting to off and >> controlling whether votes are allowed during warmup.**** >> >> - Shooting through a nodraw surface now doesn't count as a gun >> penetration (you can always shoot through nodraw).**** >> >> - Consolidated Map Groups in Classic Casual and Demolition modes.**** >> >> ** ** >> >> ** ** >> >> *From:* Ido Magal >> *Sent:* Wednesday, May 15, 2013 3:09 PM >> *To:* '[email protected]' >> *Subject:* update**** >> >> ** ** >> >> We hope to have a patch ready shortly.**** >> >> ** ** >> >> Thanks.**** >> >> ** ** >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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