AFAIK the flooding affects clients more often than servers and needs to be implemented by server providers and individuals. Zblock used to handle this but individuals could still be affected in a DOS attack (which doesn't necessarily target the game, but the user's IP instead.)
There have been reports of this happening in matchmaking, however, which suggests some method of retrieving IP addresses by an attacker. On Fri, May 17, 2013 at 10:19 PM, AK <[email protected]> wrote: > Ido, we need a fix for packet flooding. ESEA servers and csgo streamers > are being followed and ddos'd. This was fixed in CSS back in 2010 (I > believe, between january and june). Anyway we can have a fix ported over? > > > On Wed, May 15, 2013 at 10:45 PM, Christopher Meng <[email protected]>wrote: > >> 在 2013-5-16 AM11:28,"Cody Lee" <[email protected]>写道: >> >> > >> > Plus, its a global game. No time is truly convenient >> >> Agree. >> >> And in fact I hope valve can speed up the download speed for users in >> some countries. >> >> If I take 1 hours to download and retry, it really makes me annoyed. >> >> Thanks. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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