- steamcmd needs for updates the AppID for servers (csgo -> 740)
- the server is checking his version against the masterserver with the
AppID of the client (csgo -> 730)
- the file steam_appid.txt must have the client AppID of the Mod (csgo ->
730)
- normally the file steam_appid.txt will be created after starting a server
with a mod (last csgo update broke this mechanism)
- non-csgo-servers needs after an instllation a restart to load this file
(I think this bug is not fixed yet)


2014-01-29 Alex <[email protected]>:

> A workaround is to delete these files
>
> subscribed_collection_ids.txt
> subscribed_file_ids.txt
> ugc_collection_cache.txt
>
>
> 2014-01-29 Adam Thompson <[email protected]>
>
> How are people hosting workshop Maps - I can download them - However when
>> trying to change to a workshop map it will say
>>
>> "Skipping update check for file id ... next check is 400 Seconds"
>>
>> The only way i can get the workshop maps to work is to manually add each
>> file ID to subscribed_file_ids , if you have over 50 workshop map it takes
>> alot of time!
>>
>>
>>
>>
>> On 29 January 2014 18:40, Marco Padovan <[email protected]> wrote:
>>
>>>  I'm getting the same issues... So is 730 or 740 the correct id we
>>> should put into the txt file?
>>>
>>> Apparent it segfault constantly without that file set
>>>
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>>
>>
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>
>
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