I have not run validate yet. I'm wondering if there is another solution since it is not kicking all users, but rather only locking predictable users.
I have unique instances for each server. I also discovered I misspoke in the op. Both identical servers are having the issue - it seems to only occur when the player count is high enough, and one of the servers happened to be full at the time whereas the other only had about 4 people in it. Later that evening I noticed the second server was kicking people as well. On Aug 16, 2014 11:09 AM, "ics" <[email protected]> wrote: > Have you run app_update 740 validate for the server? Do you run multiple > instances from one directory (aka mount the vpk's)? > > -ics > > Absurd Minds kirjoitti: > >> >> I don't run custom models. >> >> On Aug 16, 2014 7:33 AM, "L33TGaming" <[email protected] <mailto: >> [email protected]>> wrote: >> >> Don't run custom models myself, but have you checked if the models >> on the >> server matches the models on the FTP? >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Clients- >> disconnecting-from-server-with-Pure-error-tp7716p7718.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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