The former.

On Tue, Oct 13, 2015 at 10:10 PM, Ejziponken - <[email protected]> wrote:

> Wait do I need one login token for each server up to 50? Or can one token
> be used for 50 servers?
>
> ------------------------------
> From: [email protected]
> Date: Tue, 13 Oct 2015 22:03:37 -0400
> To: [email protected]
> Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
>
>
> Perhaps a good compromise would be non-VoIP number *or* Steam level
> restriction?
>
> On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro <
> [email protected]> wrote:
>
> Potentially limit the amount of phone changes you can have between numbers
> considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
> number to create an alt to re-register servers is easy. Getting a new
> proper phone number is not quite as easy.
>
> On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings <
> [email protected]> wrote:
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a qualifying 
> phone number. VOIP / burner numbers are currently non-qualifying.
>
> I urge you to rethink this, at least for some cases.
>
> For me and I'm sure at least some others, the reverse is true. A "VOIP"
> number (Google Voice) is my primary number and is thus tied to my Steam
> account. Whatever cell number(s) that points to at any time is considered
> transient - I can change providers without my primary number being affected.
>
> Now, after stage three has been completed, I'll personally not be able to
> run a test server that I can join to test plugins or do other development
> without resorting to borrowing a GSLT from someone else or not being able
> to use my primary phone number for my Steam account's security.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
> Ido Magal <[email protected]>
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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> Ido Magal <[email protected]>
> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
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