Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

I urge you to rethink this, at least for some cases.

For me and I'm sure at least some others, the reverse is true. A "VOIP"
number (Google Voice) is my primary number and is thus tied to my Steam
account. Whatever cell number(s) that points to at any time is
considered transient - I can change providers without my primary number
being affected.

Now, after stage three has been completed, I'll personally not be able
to run a test server that I can join to test plugins or do other
development without resorting to borrowing a GSLT from someone else or
not being able to use my primary phone number for my Steam account's
security.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>

> Ido Magal <mailto:[email protected]>
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the
> current IP banning method has on their operation has made this more
> urgent since with this feature we'll also be able to shield GSPs from
> bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this
> occurs will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently
> non-qualifying.
>
> Q. What specifically happens if you don't log into an account after
> stage three?
> A. The result will be identical to the current IP ban: players will
> not be able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will
> we need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating
> a GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total
> lifetime, correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> Ido Magal <mailto:[email protected]>
> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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