Q. So people need to have landlines to run servers now? A. No. But there are currently restrictions on what constitutes a qualifying phone number. VOIP / burner numbers are currently non-qualifying.
I urge you to rethink this, at least for some cases. For me and I'm sure at least some others, the reverse is true. A "VOIP" number (Google Voice) is my primary number and is thus tied to my Steam account. Whatever cell number(s) that points to at any time is considered transient - I can change providers without my primary number being affected. Now, after stage three has been completed, I'll personally not be able to run a test server that I can join to test plugins or do other development without resorting to borrowing a GSLT from someone else or not being able to use my primary phone number for my Steam account's security. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > Ido Magal <mailto:[email protected]> > Tuesday, October 13, 2015 9:37 PM > Q. What is the purpose of this update? > A. We had intended to adopt Favorites migration from TF2 for some time > now. Game Server Providers' complaint about the impact that the > current IP banning method has on their operation has made this more > urgent since with this feature we'll also be able to shield GSPs from > bad actors. > > Q. Is this [ new method ] just to generate the token, or if this > occurs will the tokens become invalid while that ban/lock is in place? > A. Any such or similar infraction by the GSLT owning Steam User will > result in the disabling of all of that user's GSLTs. > > Q. So does this mean I can't run a CS:GO server unless I own CS:GO? > A. That will be correct as of Stage 3. > > Q. So people need to have landlines to run servers now? > A. No. But there are currently restrictions on what constitutes a > qualifying phone number. VOIP / burner numbers are currently > non-qualifying. > > Q. What specifically happens if you don't log into an account after > stage three? > A. The result will be identical to the current IP ban: players will > not be able to connect. > > Q. So can these tokens be used in place of the webapi_authkey ? will > we need BOTH keys now to use the workshop? > A. The webapi authkey was previously an intermediate step to creating > a GSLT. It is no longer necessary. > > Q. And just to be clear, it's 50 at any one time, not 50 total > lifetime, correct? > A. Correct. You can delete unused GSLTs and generate new ones. We're > reevaluating the 50 token limit. > > Q. Why don't my previously registered servers show up? > A. Fixed. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Ido Magal <mailto:[email protected]> > Tuesday, October 13, 2015 8:21 PM > > Notice of changes to CS:GO Game Server Operation > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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