The issue is we do not want our phone numbers compromised or sold.
On Oct 15, 2015 4:07 PM, "Michael Loveless" <mloveless1...@gmail.com> wrote:

> I'm not sure what the problem with phone verification is? Steam accounts
> often hold hundreds (or thousands) of dollars in games and inventory items.
> Now, they are also being used to validate the game server(s) that a player
> chooses to host. Sure the internet is typically based on anonymity but the
> reality is that there is a lot of fraudulent activity that goes on within
> Steam and I for one am not at all opposed to giving out my phone number in
> order to maintain additional security on my account, games, items, and now
> game servers. Damn near everyone owns a cell phone which I'm sure has a
> number attached to it, so what's the issue?
>
> On Thu, Oct 15, 2015 at 4:00 PM, Matthias "InstantMuffin" Kollek <
> proph...@sticed.org> wrote:
>
>> The limit has now been raised to the equivalent of one Radditz.
>>
>>
>> On 15.10.2015 21:47, Ido Magal wrote:
>>
>>> The token limit has been increased from 50 to 1000.
>>>
>>> Cheers.
>>>
>>> On Oct 13, 2015, at 18:38, Ido Magal <i...@valvesoftware.com> wrote:
>>>>
>>>> Q. What is the purpose of this update?
>>>> A. We had intended to adopt Favorites migration from TF2 for some time
>>>> now. Game Server Providers' complaint about the impact that the current IP
>>>> banning method has on their operation has made this more urgent since with
>>>> this feature we'll also be able to shield GSPs from bad actors.
>>>>
>>>> Q. Is this [ new method ] just to generate the token, or if this occurs
>>>> will the tokens become invalid while that ban/lock is in place?
>>>> A. Any such or similar infraction by the GSLT owning Steam User will
>>>> result in the disabling of all of that user's GSLTs.
>>>>
>>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>>> A. That will be correct as of Stage 3.
>>>>
>>>> Q. So people need to have landlines to run servers now?
>>>> A. No. But there are currently restrictions on what constitutes a
>>>> qualifying phone number. VOIP / burner numbers are currently 
>>>> non-qualifying.
>>>>
>>>> Q. What specifically happens if you don't log into an account after
>>>> stage three?
>>>> A. The result will be identical to the current IP ban: players will not
>>>> be able to connect.
>>>>
>>>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>>>> need BOTH keys now to use the workshop?
>>>> A. The webapi authkey was previously an intermediate step to creating a
>>>> GSLT. It is no longer necessary.
>>>>
>>>> Q. And just to be clear, it's 50 at any one time, not 50 total
>>>> lifetime, correct?
>>>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>>>> reevaluating the 50 token limit.
>>>>
>>>> Q. Why don't my previously registered servers show up?
>>>> A. Fixed.
>>>>
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> Csgo_servers@list.valvesoftware.com
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>> _______________________________________________
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> _______________________________________________
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to