The issue is we do not want our phone numbers compromised or sold. On Oct 15, 2015 4:07 PM, "Michael Loveless" <mloveless1...@gmail.com> wrote:
> I'm not sure what the problem with phone verification is? Steam accounts > often hold hundreds (or thousands) of dollars in games and inventory items. > Now, they are also being used to validate the game server(s) that a player > chooses to host. Sure the internet is typically based on anonymity but the > reality is that there is a lot of fraudulent activity that goes on within > Steam and I for one am not at all opposed to giving out my phone number in > order to maintain additional security on my account, games, items, and now > game servers. Damn near everyone owns a cell phone which I'm sure has a > number attached to it, so what's the issue? > > On Thu, Oct 15, 2015 at 4:00 PM, Matthias "InstantMuffin" Kollek < > proph...@sticed.org> wrote: > >> The limit has now been raised to the equivalent of one Radditz. >> >> >> On 15.10.2015 21:47, Ido Magal wrote: >> >>> The token limit has been increased from 50 to 1000. >>> >>> Cheers. >>> >>> On Oct 13, 2015, at 18:38, Ido Magal <i...@valvesoftware.com> wrote: >>>> >>>> Q. What is the purpose of this update? >>>> A. We had intended to adopt Favorites migration from TF2 for some time >>>> now. Game Server Providers' complaint about the impact that the current IP >>>> banning method has on their operation has made this more urgent since with >>>> this feature we'll also be able to shield GSPs from bad actors. >>>> >>>> Q. Is this [ new method ] just to generate the token, or if this occurs >>>> will the tokens become invalid while that ban/lock is in place? >>>> A. Any such or similar infraction by the GSLT owning Steam User will >>>> result in the disabling of all of that user's GSLTs. >>>> >>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >>>> A. That will be correct as of Stage 3. >>>> >>>> Q. So people need to have landlines to run servers now? >>>> A. No. But there are currently restrictions on what constitutes a >>>> qualifying phone number. VOIP / burner numbers are currently >>>> non-qualifying. >>>> >>>> Q. What specifically happens if you don't log into an account after >>>> stage three? >>>> A. The result will be identical to the current IP ban: players will not >>>> be able to connect. >>>> >>>> Q. So can these tokens be used in place of the webapi_authkey ? will we >>>> need BOTH keys now to use the workshop? >>>> A. The webapi authkey was previously an intermediate step to creating a >>>> GSLT. It is no longer necessary. >>>> >>>> Q. And just to be clear, it's 50 at any one time, not 50 total >>>> lifetime, correct? >>>> A. Correct. You can delete unused GSLTs and generate new ones. We're >>>> reevaluating the 50 token limit. >>>> >>>> Q. Why don't my previously registered servers show up? >>>> A. Fixed. >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> Csgo_servers@list.valvesoftware.com >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> _______________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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