Ohhh I see. Well the user would only have to generate one, but it would be
very cumbersome for somebody who just wants a server for am hour or two.
However, if this becomes required, it might be standard for all server
providers like yours.
On Oct 15, 2015 4:36 PM, "Ejziponken -" <[email protected]> wrote:

> Well forcing the players to get a new token every day when they book a few
> hours on a gameserver does not seem like a good solution either.
>
> ------------------------------
> Date: Thu, 15 Oct 2015 16:33:35 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
>
> Oh my bad. I've never heard of a game server provider not allowing people
> to access basic configs.
> On Oct 15, 2015 4:31 PM, "Ejziponken -" <[email protected]> wrote:
>
> Well we have 50 warservers and the members dont have access to change
> configs etc..
>
> ------------------------------
> Date: Thu, 15 Oct 2015 16:27:10 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
>
> Whoever is renting it would generate their own to put into the server.cfg
> file.
> On Oct 15, 2015 4:25 PM, "Ejziponken -" <[email protected]> wrote:
>
> I still dont get what serverproviders are suposed to do here. Lets say u
> have 1000 servers, do u really have to generate 1000 tokens and add them
> one by one into each servers config? :P
> That makes no sense at all.
>
>
>
> > From: [email protected]
> > To: [email protected]
> > Date: Thu, 15 Oct 2015 19:47:06 +0000
> > Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
> >
> > The token limit has been increased from 50 to 1000.
> >
> > Cheers.
> >
> > > On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote:
> > >
> > > Q. What is the purpose of this update?
> > > A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
> > >
> > > Q. Is this [ new method ] just to generate the token, or if this
> occurs will the tokens become invalid while that ban/lock is in place?
> > > A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
> > >
> > > Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> > > A. That will be correct as of Stage 3.
> > >
> > > Q. So people need to have landlines to run servers now?
> > > A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
> > >
> > > Q. What specifically happens if you don't log into an account after
> stage three?
> > > A. The result will be identical to the current IP ban: players will
> not be able to connect.
> > >
> > > Q. So can these tokens be used in place of the webapi_authkey ? will
> we need BOTH keys now to use the workshop?
> > > A. The webapi authkey was previously an intermediate step to creating
> a GSLT. It is no longer necessary.
> > >
> > > Q. And just to be clear, it's 50 at any one time, not 50 total
> lifetime, correct?
> > > A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
> > >
> > > Q. Why don't my previously registered servers show up?
> > > A. Fixed.
> > >
> > >
> > > _______________________________________________
> > > Csgo_servers mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >
> >
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