This really needs to be fixed. Annoying to add and remove features like this.
> On Mar 4, 2016, at 9:07 PM, Winnie the Pooh <[email protected]> wrote: > > Thanks for the sanity check. > > It would be cool if it got fixed. > >> On Thu, Mar 3, 2016 at 12:01 AM, Neuro Toxin <[email protected]> wrote: >> >> I can confirm the respawn convars dont trigger respawns for players joining >> mid round since spawn points have be turned into references. >> >> From: Winnie the Pooh <[email protected]>; >> To: [email protected] >> <[email protected]>; >> Subject: [Csgo_servers] mp_respawn_on_death commands not working >> Sent: Thu, Mar 3, 2016 2:45:12 AM >> >> We've noticed that mp_respawn_on_death_t and mp_respawn_on_death_ct stopped >> working a few updates ago. Human players don't respawn after being killed. >> Bots seems to respawn as expected. >> >> You can see the timer messages from mp_respawnwavetime_ct and >> mp_respawnwavetime_t run down but it just sits at respawning and loops. >> >> >> Can anyone else confirm? >> >> -- >> -Winnie the Pooh >> TimetoKill.net >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > -- > -Winnie the Pooh > TimetoKill.net > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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