This really needs to be fixed. Annoying to add and remove features like this. 

> On Mar 4, 2016, at 9:07 PM, Winnie the Pooh <[email protected]> wrote:
> 
> Thanks for the sanity check.
> 
> It would be cool if it got fixed.
> 
>> On Thu, Mar 3, 2016 at 12:01 AM, Neuro Toxin <[email protected]> wrote:
>> 
>> I can confirm the respawn convars dont trigger respawns for players joining 
>> mid round since spawn points have be turned into references.
>> 
>> From: Winnie the Pooh <[email protected]>;                            
>> To: [email protected] 
>> <[email protected]>; 
>> Subject: [Csgo_servers] mp_respawn_on_death commands not working 
>> Sent: Thu, Mar 3, 2016 2:45:12 AM 
>> 
>> We've noticed that mp_respawn_on_death_t and mp_respawn_on_death_ct stopped 
>> working a few updates ago. Human players don't respawn after being killed. 
>> Bots seems to respawn as expected.
>> 
>> You can see the timer messages from mp_respawnwavetime_ct and 
>> mp_respawnwavetime_t run down but it just sits at respawning and loops.
>> 
>> 
>> Can anyone else confirm?
>> 
>> -- 
>> -Winnie the Pooh
>> TimetoKill.net
>> 
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> 
> 
> 
> -- 
> -Winnie the Pooh
> TimetoKill.net
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